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the /top function bias.
#1
erm idk how it all works and shit, but lemme first start by



[Image: sa-mp-229.png]

when i look at this, i immidiatly think its major BS

i mean the top damage is mightyQ w/ like almost 400k damage, i dont think thats in the past week or something, neither are the kills + gangs etc



create a timer or something, or atleast make it refresh more then just this, just this points the fingers at yeah they did the most, overall  i mean idk how i feel about it.

i would like to see maybe a more frequency bias, eventually week split top systems just like dracoblue's (the absolute legends!) frequency system, doesnt have to be that dedicated but meh, this just looks half assed


i mean like 4 categories just doesnt really do it, i also find the accuracy stat/top thing 2 be just a whole pot of debateble stuff (i dont think its relevent because ratios could be off and like people could prolly fraud this system how it is right now


your sincerely greyfox

shoutout my boy SAND, i mean few weeks ago he was just annoying now he's everybody's friend !
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Messages In This Thread
the /top function bias. - by Greyfox - 08-03-2020, 02:54 AM
RE: the /top function bias. - by Deer_Hunter - 08-03-2020, 07:56 AM
RE: the /top function bias. - by Russell - 08-03-2020, 02:09 PM