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Spawn Killing issue - Sloution .
#4
(01-07-2018, 05:05 PM)Batata45 Wrote: 10 seconds IS a lot, 5 seconds is enough, enough to either enter your house or take a car near your house and run away, again 10 seconds is a lot (take a chronometer and count 10 secs, you'll see)

Also, players are bound to play a bit with the rules, so if you really want to stop the spawn killing, make it a rule in /rules. Otherwise there's the "not a rule" excuse, so the player can't be blamed

I agree you's opinion 5 second are enough , so player can run into house or spawn a car (/inf ,/nrg,/ele etc ) and i will probably ask some of management player to give me permission to edit RULES Or they can do it .

Thank you .
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Messages In This Thread
Spawn Killing issue - Sloution . - by Hopper - 01-07-2018, 04:16 PM
RE: Spawn Killing issue - Sloution . - by Muphin - 01-07-2018, 04:26 PM
RE: Spawn Killing issue - Sloution . - by Hopper - 01-07-2018, 05:13 PM
RE: Spawn Killing issue - Sloution . - by MrJT - 01-07-2018, 07:58 PM
RE: Spawn Killing issue - Sloution . - by Hopper - 01-08-2018, 01:29 AM
RE: Spawn Killing issue - Sloution . - by S0n1c - 01-08-2018, 02:44 PM
RE: Spawn Killing issue - Sloution . - by Humza - 01-08-2018, 06:54 PM
RE: Spawn Killing issue - Sloution . - by S0n1c - 01-08-2018, 07:50 PM
RE: Spawn Killing issue - Sloution . - by Muphin - 01-08-2018, 08:43 PM
RE: Spawn Killing issue - Sloution . - by Muphin - 01-09-2018, 12:59 PM
RE: Spawn Killing issue - Sloution . - by Holsje - 01-09-2018, 09:03 PM
RE: Spawn Killing issue - Sloution . - by S0n1c - 01-09-2018, 06:18 PM
RE: Spawn Killing issue - Sloution . - by Muphin - 01-10-2018, 02:03 PM