10-13-2016, 01:54 AM
(This post was last modified: 10-13-2016, 07:35 AM by TEF Edited 5 times in total.)
There has been quite a bit of discussion surrounding this topic, and we are very much appreciative of everyone's thoughts regarding this!
Shark's concept of temporarily blocking the teleportation commands is an intriguing one. Perhaps we could do the following: block teleportation for (at least) 10 seconds when either player—that is, the one teleporting or the one being teleported to—has recently been in a fight. In this way, we could prevent any sort of one-sided fight wherein Player_A kills Player_B but has a blinking health bar after the fight, only to have Player_B immediately respawn, then teleport to and kill Player_A. Further, this would also prevent a situation wherein Player_Z is fighting Player_Y, gets their health quite low, only to have Player_Y teleport to another player in order to escape their demise.
Addressing the feature of /my teleport, VIPs could have a delay of (at least) 20 seconds when players attempt to teleport to them in lieu of this command. Alternatively, we could continue supporting this command with the addendum of not being able to teleport yourself if you have it disabled—perhaps incorporating the friends list of houses into this in particular (by allowing teleportation to/from them, but no-one else).
Also, we hear you regarding the clan/gang fight dilemmas, loud and clear, and that is why this implementation will work well overall with some future Fight Club changes.
Keep being amazing and keep providing feedback (regarding anything)! We want to hear more your suggestions, opinions, and thoughts.
Shark's concept of temporarily blocking the teleportation commands is an intriguing one. Perhaps we could do the following: block teleportation for (at least) 10 seconds when either player—that is, the one teleporting or the one being teleported to—has recently been in a fight. In this way, we could prevent any sort of one-sided fight wherein Player_A kills Player_B but has a blinking health bar after the fight, only to have Player_B immediately respawn, then teleport to and kill Player_A. Further, this would also prevent a situation wherein Player_Z is fighting Player_Y, gets their health quite low, only to have Player_Y teleport to another player in order to escape their demise.
Addressing the feature of /my teleport, VIPs could have a delay of (at least) 20 seconds when players attempt to teleport to them in lieu of this command. Alternatively, we could continue supporting this command with the addendum of not being able to teleport yourself if you have it disabled—perhaps incorporating the friends list of houses into this in particular (by allowing teleportation to/from them, but no-one else).
Also, we hear you regarding the clan/gang fight dilemmas, loud and clear, and that is why this implementation will work well overall with some future Fight Club changes.
Keep being amazing and keep providing feedback (regarding anything)! We want to hear more your suggestions, opinions, and thoughts.
![[Image: RDNHLt3.png]](http://i.imgur.com/RDNHLt3.png)