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Draco rule breaking
#3
About the whole shipzone: It's imo quite a mess already, although it is a rewritten part of our gamemode. My idea was to get rid of the safezone in the ramp, move the poles and make the interesting area a bit larger. I already have some interesting stuff integrated in our development-build with objects, but that's it.

The whole killtime-feature combined with the ship not being a safezone during killtime, increases the complexity of the ShipManager-code.
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Messages In This Thread
Draco rule breaking - by Sand - 04-29-2016, 09:18 AM
RE: Draco rule breaking - by George - 04-30-2016, 08:13 AM
RE: Draco rule breaking - by Xanland - 04-30-2016, 09:29 AM
RE: Draco rule breaking - by Sand - 04-30-2016, 02:30 PM
RE: Draco rule breaking - by Russell - 04-30-2016, 03:40 PM