04-30-2016, 09:29 AM
About the whole shipzone: It's imo quite a mess already, although it is a rewritten part of our gamemode. My idea was to get rid of the safezone in the ramp, move the poles and make the interesting area a bit larger. I already have some interesting stuff integrated in our development-build with objects, but that's it.
The whole killtime-feature combined with the ship not being a safezone during killtime, increases the complexity of the ShipManager-code.
The whole killtime-feature combined with the ship not being a safezone during killtime, increases the complexity of the ShipManager-code.