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Creating deflation
#8
The biggest problem of them all is crew members creating their own properties with ridiculously high prices and ROI. Regular players often take new players on a tour of the most expensive props - which are normally crew props.

By comparison, my prop:

[Image: FHFTbYR.jpg]

Mr.JT's, which is the highest earning prop in the game:

[Image: RCvSrmD.jpg]


We should strongly consider setting a fixed maximum limit for crew properties -- and closely moderate generic/non-crew props too. For example, maximum price for crew properties could be $500,000, with earnings at 5%, so $25,000 every couple minutes.
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Messages In This Thread
Creating deflation - by Russell - 04-26-2016, 09:21 PM
RE: Creating inflation - by DoctorG - 04-26-2016, 09:50 PM
RE: Creating inflation - by Slide - 04-26-2016, 10:18 PM
RE: Creating inflation - by Huracan - 04-26-2016, 10:20 PM
RE: Creating inflation - by Deer_Hunter - 04-26-2016, 10:37 PM
RE: Creating inflation - by Mourad - 04-26-2016, 11:05 PM
RE: Creating inflation - by Luna - 04-26-2016, 11:24 PM
RE: Creating inflation - by George - 04-27-2016, 09:59 AM
RE: Creating inflation - by Gibbs - 04-27-2016, 10:08 AM
RE: Creating inflation - by Russell - 04-27-2016, 10:56 AM
RE: Creating inflation - by Russell - 05-29-2016, 05:19 PM
RE: Creating inflation - by DoctorG - 05-29-2016, 05:26 PM
RE: Creating inflation - by cake - 05-29-2016, 05:29 PM
RE: Creating deflation - by Ricky92 - 05-29-2016, 05:40 PM
RE: Creating deflation - by Wispa - 05-29-2016, 06:37 PM
RE: Creating deflation - by Mourad - 05-29-2016, 09:21 PM
RE: Creating deflation - by Holsje - 05-29-2016, 11:33 PM
RE: Creating deflation - by Diablo - 05-30-2016, 12:23 AM
RE: Creating deflation - by Joe - 05-30-2016, 12:26 AM
RE: Creating deflation - by Holsje - 05-30-2016, 09:32 PM