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Things which need adding/improving, in my opinion ONLY
#3
(04-26-2016, 09:30 PM)Russell Wrote: Thank you for these great ideas! Let me respond to each of your suggestions.

1. Housing

I would personally very much like to see a housing system on the server, but I haven't yet made my mind up about what it should look like. There are many difficult questions to answer in order to create for a high-fidelity feature: how expensive is a house, does this depend on its location, what do we do with houses of idle players, do they always become your spawn position, can players decorate their houses, can players make money off a house, etcetera.

Does anyone have examples of servers where they have a housing system that they like?

2. Temporary perks

I believe players can purchase spawn armour at Ammunation already. Regarding high jump and vehicle jump, I like these ideas, especially the latter. It would be too hard to implement, yet I can imagine the excessive low-rider effect to be a lot of fun, especially during cruises.

I guess one way to do this is to introduce some sort of "fun shop" with physical stalls around the map. We could build one next to the ship.

3. Personal vehicle

Can I interpret your proposal as allowing players to tune their vehicle, save said vehicle and spawn it on demand again, in the same fashion as /nrg and /inf work? That's a cool idea!

4. Permanent gangs

Yes, we need this. I've been slacking off on this for a while because I'd like it to be well integrated with the website and statistics, and I'd like to separate the idea of a group from the idea of a gang. Some ideas have been written down here.

To clarify, in my mind a player can be in any number of groups— "Players from Britain", "Classical Music Lovers", "Developers", but only in a single gang which is ranked by their performance. On the website this would get its own section, with aggregated statistics for each of these groups.

This, also, has some interesting questions. What if the gang leader goes inactive? Should we tie it up with some turf ownership/gang zone system? How should crew deal with disagreements within a gang?

I'd love further thoughts on this :).
Firstly I'd like to say thanks for your hearty reply and your supportive manner.
Regarding point 1. clusters of houses would be created around the map, by admins, who see appropiate places. Furthermore, interiors would be basic, house owners would have the option of changing their house interior to cooler stuff, e.g. Madd Doggs Mansion, or Jizzy's Pleasure Domes, this is definitely a must. Ofc the interiors would cost an extra, however much the economy needs improving by, amount of cash. Furthermore, I'm hoping members can request an admin to 'create' a house in a location of their choice (as long as it's not ridiculous) and they would do this through a forum thread to keep order. With this custom, created house would come a fee, yet to be decided but again, probably something extortionate. Tomorrow I shall provide you with screenshots of what the perfect housing system would look like as I'm unable to get on my laptop for a short while.

With point 2. I guess we're pretty clear so I won't clarify any further from my side.

Point 3. Yeah, exactly, but there would be a COST associated with this, to ensure players have something to spend money on!

Point 4. I'm sure you know that gangs are the foundation here, if the leader goes inactive, that's the gangs problem, the same goes for disagreements, if they want to disband the group, or have the co-leader take charge, they may do so. After all, the only thing the gang will do is talk in the gang chat together (prefix undecided at this moment in time) and perhaps have a gang base in the future, where all the members own a house, but let's save clan/gang bases for future developments, ay? ;D
Once again, I'm glad my ideas have received a worthy reply, I hope we can keep discussing potentially great ideas and tweak a few to give this server the edge!
Thank you.
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Messages In This Thread
RE: Things which need adding/improving, in my opinion ONLY - by Zanny - 04-26-2016, 09:58 PM