04-26-2016, 09:30 PM
(This post was last modified: 04-26-2016, 09:31 PM by Russell Edited 1 time in total.)
Thank you for these great ideas! Let me respond to each of your suggestions.
1. Housing
I would personally very much like to see a housing system on the server, but I haven't yet made my mind up about what it should look like. There are many difficult questions to answer in order to create for a high-fidelity feature: how expensive is a house, does this depend on its location, what do we do with houses of idle players, do they always become your spawn position, can players decorate their houses, can players make money off a house, etcetera.
Does anyone have examples of servers where they have a housing system that they like?
2. Temporary perks
I believe players can purchase spawn armour at Ammunation already. Regarding high jump and vehicle jump, I like these ideas, especially the latter. It would be too hard to implement, yet I can imagine the excessive low-rider effect to be a lot of fun, especially during cruises.
I guess one way to do this is to introduce some sort of "fun shop" with physical stalls around the map. We could build one next to the ship.
3. Personal vehicle
Can I interpret your proposal as allowing players to tune their vehicle, save said vehicle and spawn it on demand again, in the same fashion as /nrg and /inf work? That's a cool idea!
4. Permanent gangs
Yes, we need this. I've been slacking off on this for a while because I'd like it to be well integrated with the website and statistics, and I'd like to separate the idea of a group from the idea of a gang. Some ideas have been written down here.
To clarify, in my mind a player can be in any number of groups— "Players from Britain", "Classical Music Lovers", "Developers", but only in a single gang which is ranked by their performance. On the website this would get its own section, with aggregated statistics for each of these groups.
This, also, has some interesting questions. What if the gang leader goes inactive? Should we tie it up with some turf ownership/gang zone system? How should crew deal with disagreements within a gang?
I'd love further thoughts on this
.
1. Housing
I would personally very much like to see a housing system on the server, but I haven't yet made my mind up about what it should look like. There are many difficult questions to answer in order to create for a high-fidelity feature: how expensive is a house, does this depend on its location, what do we do with houses of idle players, do they always become your spawn position, can players decorate their houses, can players make money off a house, etcetera.
Does anyone have examples of servers where they have a housing system that they like?
2. Temporary perks
I believe players can purchase spawn armour at Ammunation already. Regarding high jump and vehicle jump, I like these ideas, especially the latter. It would be too hard to implement, yet I can imagine the excessive low-rider effect to be a lot of fun, especially during cruises.
I guess one way to do this is to introduce some sort of "fun shop" with physical stalls around the map. We could build one next to the ship.
3. Personal vehicle
Can I interpret your proposal as allowing players to tune their vehicle, save said vehicle and spawn it on demand again, in the same fashion as /nrg and /inf work? That's a cool idea!
4. Permanent gangs
Yes, we need this. I've been slacking off on this for a while because I'd like it to be well integrated with the website and statistics, and I'd like to separate the idea of a group from the idea of a gang. Some ideas have been written down here.
To clarify, in my mind a player can be in any number of groups— "Players from Britain", "Classical Music Lovers", "Developers", but only in a single gang which is ranked by their performance. On the website this would get its own section, with aggregated statistics for each of these groups.
This, also, has some interesting questions. What if the gang leader goes inactive? Should we tie it up with some turf ownership/gang zone system? How should crew deal with disagreements within a gang?
I'd love further thoughts on this
.