Facebook,
We enabled lagcomp less than 2 weeks ago: http://forum.sa-mp.nl/index.php?topic=33694.0
The reason for this was simply because player count was minimal, and experimenting is something we were keen to try. I can say, first hand, that, prior to this adjustment, I saw many players join the server, complain that lagcomp was off, and leave. I do, however, understand that they may be the newer generation of players and not the older players who are used to playing with skinhit rather than lagshoot.
It seems a little too convenient that just after we enable lagcomp, this thread appears -- why weren't the aforementioned people playing on LVP prior to the adjustment being made?
If I were in control of development, I would be keen to play along and change it back (i.e. disable lagcomp) just for a week or two to see if your words come to reality (or the LVP server, should I say) however, I'm not sure that will be the case.
Furthermore, I know you expressed interest in LVP reverting to an older version of SA:MP (i.e. 0.3x) but that's very unlikely. That's essentially like shifting from Windows 8, to Windows XP - you're open to security flaws (of which there are many in previous versions of SA:MP), there's improved stability and bug fixes and so on. It would also involve lots of backend changes as a portion of LVP's functions are built around 0.3.7.
Lagcomp, may be adjusted.
SA:MP version, very unlikely to be adjusted.
Just my $0.02. I'm just an admin (and not a developer / manager) so apply a pinch of salt to what I've said, please.
We enabled lagcomp less than 2 weeks ago: http://forum.sa-mp.nl/index.php?topic=33694.0
The reason for this was simply because player count was minimal, and experimenting is something we were keen to try. I can say, first hand, that, prior to this adjustment, I saw many players join the server, complain that lagcomp was off, and leave. I do, however, understand that they may be the newer generation of players and not the older players who are used to playing with skinhit rather than lagshoot.
It seems a little too convenient that just after we enable lagcomp, this thread appears -- why weren't the aforementioned people playing on LVP prior to the adjustment being made?
If I were in control of development, I would be keen to play along and change it back (i.e. disable lagcomp) just for a week or two to see if your words come to reality (or the LVP server, should I say) however, I'm not sure that will be the case.
Furthermore, I know you expressed interest in LVP reverting to an older version of SA:MP (i.e. 0.3x) but that's very unlikely. That's essentially like shifting from Windows 8, to Windows XP - you're open to security flaws (of which there are many in previous versions of SA:MP), there's improved stability and bug fixes and so on. It would also involve lots of backend changes as a portion of LVP's functions are built around 0.3.7.
Lagcomp, may be adjusted.
SA:MP version, very unlikely to be adjusted.
Just my $0.02. I'm just an admin (and not a developer / manager) so apply a pinch of salt to what I've said, please.