Thank you!
Cake are you sure that the Color:
uccess needs to be lighter? I think it's fine. Let's see what the others think.
The credits command color has been changed to the baby blue color w/e you want to call it, so please check it out and get back to me.
Kase I also understand your point above, that I should use Color::Information instead, but it won't look good. From what I understand you want me to do this:
I did this and you can see that the "Developers" has a green color follow by the nicknames with a baby blue color w/e you want to call it. Before I changed the code, the whole information under credits was in white. My point is that even if we change the Color::Information to that baby blue it won't look good for the whole information, there needs to be a other color before that for it to match/look good.
I vote for Hint.pwn to be removed.
I vote also on removing the SendClientMessage when stepping into a property icon. Players can already see the information on the property icon.
Cake are you sure that the Color:
uccess needs to be lighter? I think it's fine. Let's see what the others think.The credits command color has been changed to the baby blue color w/e you want to call it, so please check it out and get back to me.
Quote:<&Kase> by the way, why are you using Color:The best move here is to change the Color::Information to a other color, however not to light grey. I've tried many grey colors and it just doesn't look good. Reserving the white color for only chat messages is a good idea!uccess?
<&Kase> It should be rather Color::Information
<&Kase> since it's not really a message confirming a successful action but rather a generic information given to the player
<&Kase> we have that system so we can dynamically change colors in case we want to
<&Kase> they're basically not hardcoded, but there's a layer of abstraction
<&Kase> If you want, we can change the color assigned to Color::Information
<&Kase> maybe light gray
<&Kase> I think it's white now, which imo should be reserved for chat messages
Kase I also understand your point above, that I should use Color::Information instead, but it won't look good. From what I understand you want me to do this:
Code:
SendClientMessage(playerid, Color::Information, "Developers: All the nicknames here");Code:
SendClientMessage(playerid, Color::Success, "Developers: {CCFFFF} All the nicknames here");I vote for Hint.pwn to be removed.
- It announces some of the same things that Nuwani does.
- Same commands that are displayed on the user bar.
I vote also on removing the SendClientMessage when stepping into a property icon. Players can already see the information on the property icon.