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Rethinking teleportation on LVP
#17
Hi all,

Thank you for your replies. I made an overview of the arguments given in favor and against my proposed changes. Of course, we wouldn't want to introduce a change that upsets players, but it's also important to realize that commands need to be sensical, discoverable and concise. The current system makes it very annoying for players that others can randomly teleport to them. I will include a counter-proposal in this post.

Arguments in favor of changing /tp
* Unifying all of /taxi, /tp, /ctp, /mtp, /t, and so on, and thereby more clarity for new players.
* Providing a much nicer interface for players, allowing them to select their destination.
* A player can grow the amount of teleportation points available to them.

Arguments against changing /tp
* Current players are familiar with the workings of said commands.
* Teleporting to a player (when helping them) is much easier than teleporting near them.
* Being able to teleport directly to a player is essential for fast-paced gameplay.

I recognize these arguments. Thank you. What our requirements are in designing the new behavior of the teleportation commands, as I do believe that they're broken today, are as follows:

* The command(s) must be intuitive to use and friendly to both new and experienced LVP players.
* The features of the command should expand as you become a more experienced player.
* There must be a benefit for VIPs in usage of the command.

Therefore I'd like to propose the following.

Proposal:
There will be a single command, "/teleport" or "/tp" for short. When..
  • .. no arguments are given, a map of San Andreas will be shown with the available fixed teleportation points.
  • .. a (partial) player name or full player Id is given, then the player wants to teleport to another player. When..
    • [li].. the player is in the same gang, teleport directly.
    • .. they're not in the same gang, ask for permission once per session, teleport after the person being teleported to accepted.
    [/li]
  • .. a (partial) location name is given, then the player wants to teleport to there.
Teleportation will be completely disabled if the player has been involved near a fight in the last minute. There is a set limit to how often a player can teleport. Both limits are more flexible for VIPs. Prices are always determined based on distance, where VIPs will get a discount.

Do you think this is a better idea? I'd love to hear your opinions.

SnelleHap: Please create topics for bugs like that one. I'd be happy to clarify why it's broken!
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Messages In This Thread
Rethinking teleportation on LVP - by Russell - 12-14-2012, 03:28 AM
Re: Rethinking teleportation on LVP - by Russell - 12-14-2012, 03:29 AM
Re: Rethinking teleportation on LVP - by 0Target0 - 12-14-2012, 07:04 PM
Re: Rethinking teleportation on LVP - by MacSto - 12-14-2012, 08:52 PM
Re: Rethinking teleportation on LVP - by MrElmo - 12-16-2012, 02:06 PM
Re: Rethinking teleportation on LVP - by 0Target0 - 12-16-2012, 02:06 PM
Re: Rethinking teleportation on LVP - by McLaine - 12-16-2012, 02:47 PM
Re: Rethinking teleportation on LVP - by Joeri - 12-16-2012, 04:24 PM
Re: Rethinking teleportation on LVP - by 0Target0 - 12-16-2012, 05:34 PM
Re: Rethinking teleportation on LVP - by Slide - 12-16-2012, 07:41 PM
Re: Rethinking teleportation on LVP - by wiredfin - 12-17-2012, 11:58 PM
Re: Rethinking teleportation on LVP - by MrElmo - 12-20-2012, 05:11 PM
Re: Rethinking teleportation on LVP - by Madlaggz - 12-21-2012, 03:16 PM
Re: Rethinking teleportation on LVP - by Russell - 12-23-2012, 12:47 PM
Re: Rethinking teleportation on LVP - by Kase - 12-23-2012, 12:51 PM
Re: Rethinking teleportation on LVP - by wiredfin - 12-23-2012, 01:19 PM
Re: Rethinking teleportation on LVP - by 0Target0 - 12-23-2012, 10:10 PM
Re: Rethinking teleportation on LVP - by LilBoy - 12-24-2012, 01:42 AM
Re: Rethinking teleportation on LVP - by MacSto - 12-25-2012, 12:37 PM
Re: Rethinking teleportation on LVP - by cake - 03-12-2014, 08:15 PM