06-17-2012, 12:46 AM
I don't really want to go peaking with the tick rate function since the author of the plugin doesn't really explain what impact it has.
The reason its using a lot of memory is because it's loading the wrong version of the plugin against the wrong include file (0.3d plugin on a 0.3e server). Updating the plugin alone isn't sufficient, LVP needs to be compiled with the latest plugin include file too. This isn't as easy as it sounds because I've modified it slightly.
If you run the lvp.amx that's on the main server right now, along with all the plugins on the main server, on a 0.3d server, it should work as expected. You can download 0.3d linux server here: http://files.sa-mp.com/samp03dsvr_R2.tar.gz
What's the official date of the move? I didn't really want to change anything on the current live gamemode as I'd have to back-track the code in order to update the plugin. If I can aim to get 2.95 finished for the move date that'd be fantastic.
The reason its using a lot of memory is because it's loading the wrong version of the plugin against the wrong include file (0.3d plugin on a 0.3e server). Updating the plugin alone isn't sufficient, LVP needs to be compiled with the latest plugin include file too. This isn't as easy as it sounds because I've modified it slightly.
If you run the lvp.amx that's on the main server right now, along with all the plugins on the main server, on a 0.3d server, it should work as expected. You can download 0.3d linux server here: http://files.sa-mp.com/samp03dsvr_R2.tar.gz
What's the official date of the move? I didn't really want to change anything on the current live gamemode as I'd have to back-track the code in order to update the plugin. If I can aim to get 2.95 finished for the move date that'd be fantastic.