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Spawn points - Saturday 19th May - 14:00 GMT+1 (UK Time)
#5
I feel 100 spawn points is just not needed, they would be bunched up in some areas instead of evenly distributed throughout LV.

Currently what stands, 20? I feel double would be all that's needed, regardless, spawn killing is not much of an issue. As for Sophia's statement, quality?! The odds are about 6 testers will actually be participating in this, what is quality when setting a spawn point?

- Make sure it's on the ground.
- Make sure it's near an accessible vehicle.
This one being important, it truly does suck to be spawned out in middle of a field of warehouses and the only thing you get to drive is a slow, trashy vehicle, if a vehicle at all, this is what my vehicle layouts were made to compensate.
- Make sure it's not cluttered near other spawn areas.
- Make sure it's not in a wide open area, if that even matters.

Saying that the spawn points "need quality", the only thing I can really comprehend for what you said is unnecessary, anyone here is capable of setting a proper spawn point, and if they some how mess up, it can be removed in the future. The way you stated it just basically says you would rather shove every other beta tester here away because they're ignorant, or just complete idiots, the following statement supporting my point.

(05-17-2012, 09:45 PM)Sophia link Wrote: Going to be around at Midnight GMT tonight Beaner? (2 hours time)  We can get it over and done with

Might I suggest if my spawn selection idea is not welcomed, to instead make the spawn areas be in a safer areas, and include a protection radius of about 5 meters, in addition the point that only results in a 5-15 second long protection. Giving the player time to decide what he's going to do, but leaving the area within that amount of time disable his protection immediately at his own fault, instead of giving a player temporary god mode.
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Re: Spawn points - Saturday 19th May - 14:00 GMT+1 (UK Time) - by xBlueXFoxx - 05-18-2012, 09:58 AM