As I wrote in crew section:
A server can't hold roleplay, stunting and deathmatch. Reason is simple: we either do one thing, and we do it good, or we end trying to make every player satisfied, which is impossible, because each gamemode has different needings, and so players do.
Las Venturas Playground's been doing this for too long, and the results are obvious.
Even though I really appreciate your efforts, oost, I see different flaws in the Empire based gameplay. First of all, we need to make an easy-to-understand gamemode, and this one is pretty complicated imho. As you stated in your .pdf, it's going to need time and a very good understanding of english, which is absolutely NOT common in SA-MP newbies. We already tried to include a 'tutorial' system, or even a first-spawn room where people would see what they could do in LVP, and it failed horribly. People just got lost in the (obvious) spawn room, or left before the tutorial finished.
Also, I don't think it's going to hold both roleplayers and deathmatchers. Roleplayers are not good nor willing to learn fighting. A gang who wants to fight won't be satisfied, and roleplayers will get slayed in no time, causing both to leave the server.
We also can't make roleplayers defend their businesses without fighting because our server will simply become roleplay.
Now, new players want to join a server where they can chill, play around, fight, and if they want to, roleplay a bit to relax. The current Las Venturas Playground gamemode is holding all these features. The only problem is they're messy.
Each of Las Venturas Playground feature is not blended with the rest of the gamemode. We don't need a big revolution: we need to organize things, redesign our gamemode. THAT is the ONLY thing that will get more players in, and please the current ones. Currently there's no bait on the hook.
If you want, I could think and write about this 'reorganization' in a more insightful way, and we could discuss about that.
Besides this, WE SHOULD INVOLVE COMMUNITY, WE SHOULD INVOLVE COMMUNITY, and WE SHOULD INVOLVE COMMUNITY.
It's one of the most important thing. We're letting the community off. We've been ignoring suggestions and ideas for too long. We've been obsessed with this 'privacy' bullshit which doesn't let the community see what we're doing. LET PEOPLE UNDERSTAND WE'RE WORKING FOR THEM! I will never stress this enough.
Imo, we should start writing a blog where developers write what they've been working on, what are the plans for the future, and even ask suggestions about what to do in a certain situation (obviously I'm talking about ideas-wide, not technical's). Not like the current one, where we just put changelogs. It doesn't involve community at all.
We should think of ways of involving community in the development process, and get rid of all this privacy. It's not like we're FBI, what harm would it do to let people see we're actually trying to make LVP a better place?
A server can't hold roleplay, stunting and deathmatch. Reason is simple: we either do one thing, and we do it good, or we end trying to make every player satisfied, which is impossible, because each gamemode has different needings, and so players do.
Las Venturas Playground's been doing this for too long, and the results are obvious.
Even though I really appreciate your efforts, oost, I see different flaws in the Empire based gameplay. First of all, we need to make an easy-to-understand gamemode, and this one is pretty complicated imho. As you stated in your .pdf, it's going to need time and a very good understanding of english, which is absolutely NOT common in SA-MP newbies. We already tried to include a 'tutorial' system, or even a first-spawn room where people would see what they could do in LVP, and it failed horribly. People just got lost in the (obvious) spawn room, or left before the tutorial finished.
Also, I don't think it's going to hold both roleplayers and deathmatchers. Roleplayers are not good nor willing to learn fighting. A gang who wants to fight won't be satisfied, and roleplayers will get slayed in no time, causing both to leave the server.
We also can't make roleplayers defend their businesses without fighting because our server will simply become roleplay.
Now, new players want to join a server where they can chill, play around, fight, and if they want to, roleplay a bit to relax. The current Las Venturas Playground gamemode is holding all these features. The only problem is they're messy.
Each of Las Venturas Playground feature is not blended with the rest of the gamemode. We don't need a big revolution: we need to organize things, redesign our gamemode. THAT is the ONLY thing that will get more players in, and please the current ones. Currently there's no bait on the hook.
If you want, I could think and write about this 'reorganization' in a more insightful way, and we could discuss about that.
Besides this, WE SHOULD INVOLVE COMMUNITY, WE SHOULD INVOLVE COMMUNITY, and WE SHOULD INVOLVE COMMUNITY.
It's one of the most important thing. We're letting the community off. We've been ignoring suggestions and ideas for too long. We've been obsessed with this 'privacy' bullshit which doesn't let the community see what we're doing. LET PEOPLE UNDERSTAND WE'RE WORKING FOR THEM! I will never stress this enough.
Imo, we should start writing a blog where developers write what they've been working on, what are the plans for the future, and even ask suggestions about what to do in a certain situation (obviously I'm talking about ideas-wide, not technical's). Not like the current one, where we just put changelogs. It doesn't involve community at all.
We should think of ways of involving community in the development process, and get rid of all this privacy. It's not like we're FBI, what harm would it do to let people see we're actually trying to make LVP a better place?