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1.2 and the Map
#19
Nope, room is not an issue. The problem is, since 1.2 involves a different map generation process, generating new areas in an old 1.1 will lead to horrible cracks and cut off biomes. And we wouldn't be able to access these new biomes unless we build at the map's edge.
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Messages In This Thread
1.2 and the Map - by MacSto - 03-04-2012, 01:49 PM
Re: 1.2 and the Map - by LilBoy - 03-04-2012, 02:23 PM
Re: 1.2 and the Map - by Matt-x - 03-04-2012, 02:25 PM
Re: 1.2 and the Map - by LilBoy - 03-04-2012, 02:27 PM
Re: 1.2 and the Map - by MacSto - 03-04-2012, 02:28 PM
Re: 1.2 and the Map - by Matt-x - 03-04-2012, 02:35 PM
Re: 1.2 and the Map - by Kase - 03-04-2012, 02:39 PM
Re: 1.2 and the Map - by MacSto - 03-04-2012, 02:56 PM
Re: 1.2 and the Map - by Kase - 03-04-2012, 03:00 PM
Re: 1.2 and the Map - by MacSto - 03-04-2012, 03:13 PM
Re: 1.2 and the Map - by Kase - 03-04-2012, 03:15 PM
Re: 1.2 and the Map - by SolidRock - 03-04-2012, 05:36 PM
Re: 1.2 and the Map - by MacSto - 03-04-2012, 05:44 PM
Re: 1.2 and the Map - by Joeri - 03-04-2012, 07:10 PM
Re: 1.2 and the Map - by MrElmo - 03-05-2012, 04:08 PM
Re: 1.2 and the Map - by iou - 03-05-2012, 05:24 PM
Re: 1.2 and the Map - by DarkBankai - 03-05-2012, 06:17 PM
Re: 1.2 and the Map - by MacSto - 03-05-2012, 06:24 PM
Re: 1.2 and the Map - by Kase - 03-05-2012, 10:05 PM
Re: 1.2 and the Map - by DannySabbagh - 03-06-2012, 02:25 AM
Re: 1.2 and the Map - by FateTrip - 03-06-2012, 02:42 AM
Re: 1.2 and the Map - by BrainDeadGamer - 03-06-2012, 02:52 AM
Re: 1.2 and the Map - by MacSto - 03-06-2012, 05:26 AM
Re: 1.2 and the Map - by durrrrr - 03-06-2012, 02:56 PM
Re: 1.2 and the Map - by SolidRock - 03-07-2012, 02:39 PM