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Possible solution to vr / flip in the main world
#19
Jay: your fix tries to isolate the DM'ers from the stunters but keeps them on the same map. As we all know when the server is busy people like to fight wherever there are also pursuit people onto the ap. I don't think it would work, and it wil cause a lot of moan for sure.

I am still convinced that we need to isolate the DM world from the stunt world. If there's a simple cmd like /stunt that moves the player to a vworld just for stunting where /vr and /flip is allowed and have a clear message about stunting on join, it would  be perfect.
If we define stunt area's, players that leave can be moved back to the 'real' world. In the stunting environment all other gameplay elements would be blocked, no props/guns/fighting, they also revieve a message inviting them to the real world.

I also think that stunters ar less likely to stick with a server then RP/DM'ers. They are also less likely to want to fight or make money, they just want to have fun.

Stunters also do not want to search for vehicles, they want to be able to spawn them.
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Re: Possible solution to vr / flip in the main world - by Joeri - 11-24-2011, 09:07 PM