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[S] /robbery
#4
The hunter is already fixed.

And I don't see why it makes it impossible for the attackers. The only thing they have to do, is prevent to be shot at their own base.
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Messages In This Thread
[S] /robbery - by SolidRock - 11-22-2011, 05:54 PM
Re: [S] /robbery - by Richard - 11-22-2011, 09:56 PM
Re: [S] /robbery - by MacSto - 11-22-2011, 10:55 PM
Re: [S] /robbery - by SolidRock - 11-22-2011, 11:43 PM
Re: [S] /robbery - by Richard - 11-23-2011, 01:50 PM
Re: [S] /robbery - by Jay - 11-23-2011, 03:09 PM
Re: [S] /robbery - by Richard - 11-23-2011, 03:27 PM
Re: [S] /robbery - by ScarTissue[NL] - 11-23-2011, 09:02 PM