0x58370A
This is a function which determines the player's camera facing-direction prior to rending the radar in the HUD. If the camera mode is 16, presumably something vehicle-related, it retrieves the Entity which the camera is tracking and fetches it's location matrix. As the Entity, for whatever reason, could not be retrieved, there is a null pointer exception. In human talk: the vehicle the player is being teleported into is not yet available and/or rendered in the World.
Potential fix is to call SetCameraBehindPlayer() just after the player has teleported in or out a vehicle.
0x415D47
This is some deep function in GTA's collision resolving system. Hard to triage, but definitely object related. Only plausible solution is to bisect the offending object.
This is a function which determines the player's camera facing-direction prior to rending the radar in the HUD. If the camera mode is 16, presumably something vehicle-related, it retrieves the Entity which the camera is tracking and fetches it's location matrix. As the Entity, for whatever reason, could not be retrieved, there is a null pointer exception. In human talk: the vehicle the player is being teleported into is not yet available and/or rendered in the World.
Potential fix is to call SetCameraBehindPlayer() just after the player has teleported in or out a vehicle.
0x415D47
This is some deep function in GTA's collision resolving system. Hard to triage, but definitely object related. Only plausible solution is to bisect the offending object.