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Crash addresses: Reasons and Solutions
#2
0x58370A
This is a function which determines the player's camera facing-direction prior to rending the radar in the HUD. If the camera mode is 16, presumably something vehicle-related, it retrieves the Entity which the camera is tracking and fetches it's location matrix. As the Entity, for whatever reason, could not be retrieved, there is a null pointer exception. In human talk: the vehicle the player is being teleported into is not yet available and/or rendered in the World.

Potential fix is to call SetCameraBehindPlayer() just after the player has teleported in or out a vehicle.

0x415D47
This is some deep function in GTA's collision resolving system. Hard to triage, but definitely object related. Only plausible solution is to bisect the offending object.
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Messages In This Thread
Crash addresses: Reasons and Solutions - by Jay - 11-06-2011, 04:54 PM
Re: Crash addresses: Reasons and Solutions - by Peter - 11-06-2011, 05:06 PM