11-04-2011, 08:48 PM
Hey guys! Probably most of you already saw the stunt world that the mapping team has been doing since the beginning of 2011. Apparently it seems funny to stunt on them in the beta server, but obviously we all are able to use the /vr command and in the main server such thing won't be possible.
Jay wanted to add pickups to repair the vehicles, but I think that would take too much work and, when we need to change the stunt world in the future, it’ll be harder to remove the correct pickups.
Since I'm not a dev or anything like that don't laugh at me if this doesn't make sense at all
Can't this new function "GetPlayerSurfingObjectID" be used to detect if the player's touching particularly objects, so we could completely give unlimited health to the vehicles or repair ‘em at these situations?
The only type of pickups that I think would be needed are the ones that give temporarily, for a few seconds, unlimited health and set nos to the vehicle. The one that I mentioned first would be useful to put mainly in the end of the ramps that completely makes you leave the mapped area. Some of the jumps are so high that you won't be able to "land" without getting on fire.
Admitting that what I just wrote works fine, you could make the exact same thing, but to enable the player flipping the vehicle when he / she’s touching some particular object by holding 'Caps lock' for example.
AND if all this works, what I suggest is to add a permanently textdraw that if the player's touching some of the defined objects it would show "Vehicle health: infinite", if the player's in a "normal" area it would simply show the vehicle's health (0-1000). Same goes to being able to flip the vehicle or not.
What do you think?
Jay wanted to add pickups to repair the vehicles, but I think that would take too much work and, when we need to change the stunt world in the future, it’ll be harder to remove the correct pickups.
Since I'm not a dev or anything like that don't laugh at me if this doesn't make sense at all

Can't this new function "GetPlayerSurfingObjectID" be used to detect if the player's touching particularly objects, so we could completely give unlimited health to the vehicles or repair ‘em at these situations?
The only type of pickups that I think would be needed are the ones that give temporarily, for a few seconds, unlimited health and set nos to the vehicle. The one that I mentioned first would be useful to put mainly in the end of the ramps that completely makes you leave the mapped area. Some of the jumps are so high that you won't be able to "land" without getting on fire.
Admitting that what I just wrote works fine, you could make the exact same thing, but to enable the player flipping the vehicle when he / she’s touching some particular object by holding 'Caps lock' for example.
AND if all this works, what I suggest is to add a permanently textdraw that if the player's touching some of the defined objects it would show "Vehicle health: infinite", if the player's in a "normal" area it would simply show the vehicle's health (0-1000). Same goes to being able to flip the vehicle or not.
What do you think?