11-03-2011, 02:35 PM
The challenge is to do this in a straightforward way, not in a sophisticated way. The complexities are determined by the UI exposed to the user by our implementation, there is no need for that to be complicated. In short, having more advanced features like these will keep the more experienced players interested in the server.
I'm not opposed to your idea, but do think of them more in terms of "missions" or "jobs" instead of "businesses". I'd like to ask you if you could create a new topic giving concrete proposals to what you'd like to see in the gamemode: what kind of "jobs", how can a player get one and how do they work. There are some interesting challenges there, as missions such as exporting vehicles and delivering trucks get dull over time. More of such systems would be better, however.
I'm not opposed to your idea, but do think of them more in terms of "missions" or "jobs" instead of "businesses". I'd like to ask you if you could create a new topic giving concrete proposals to what you'd like to see in the gamemode: what kind of "jobs", how can a player get one and how do they work. There are some interesting challenges there, as missions such as exporting vehicles and delivering trucks get dull over time. More of such systems would be better, however.