11-02-2011, 09:39 PM
To attract role players and make the gamemode more interesting properties should be replaced with businesses.
A business is a plot of land bought by a player where they can build there own property.
This property is their base of operations. When a players opens a business they can select a field of operations, there could be: Paramedics, Drugs runner, Bugler, Trash collection, Courier, Car dealer, Gun shop.
A business gives the player an income, the amount can be increased by doing missions.
When the owner decides it time for change, they can upgrade the property to a bigger building, this enables more difficult missions and so higher income.
The interior can be personalized with an simple editor, purchasable furniture, decoration, electronics, butler bot or a stripper bot which the owner can place.
The owner also is able to hire other players as employees to do missions, there could be some coop missions, maybe 2 business have to compete over who gets the shipment of drugs? These players receive a share of the earnings.
To keep business interesting for DM'ers, they could be seen as a gang base, a drug runner might be able to buy weapons for a discount. Also they could try to take another gang's business over with an attack (see video).
I know this is a lot of information, I tried to summarize is a much a possible and still keep it clear. This could be the killer feature of LVP.
More info:
How empires work in GTA VCS
A video explaining empires in VCS, notice the upgrade menu @ 1:41
GTA:Vice City Stories PS2-Empire Takeover(HD)
What an attackt could look like
Locations I scouted for businesses
![[Image: Sweetshouse.jpg]](http://weedarr.wdfiles.com/local--files/interior/Sweetshouse.jpg)
Smalltime interior
A business is a plot of land bought by a player where they can build there own property.
This property is their base of operations. When a players opens a business they can select a field of operations, there could be: Paramedics, Drugs runner, Bugler, Trash collection, Courier, Car dealer, Gun shop.
A business gives the player an income, the amount can be increased by doing missions.
When the owner decides it time for change, they can upgrade the property to a bigger building, this enables more difficult missions and so higher income.
The interior can be personalized with an simple editor, purchasable furniture, decoration, electronics, butler bot or a stripper bot which the owner can place.
The owner also is able to hire other players as employees to do missions, there could be some coop missions, maybe 2 business have to compete over who gets the shipment of drugs? These players receive a share of the earnings.
To keep business interesting for DM'ers, they could be seen as a gang base, a drug runner might be able to buy weapons for a discount. Also they could try to take another gang's business over with an attack (see video).
I know this is a lot of information, I tried to summarize is a much a possible and still keep it clear. This could be the killer feature of LVP.
More info:
How empires work in GTA VCS
A video explaining empires in VCS, notice the upgrade menu @ 1:41
GTA:Vice City Stories PS2-Empire Takeover(HD)
What an attackt could look like
Locations I scouted for businesses
![[Image: Sweetshouse.jpg]](http://weedarr.wdfiles.com/local--files/interior/Sweetshouse.jpg)
Smalltime interior