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barrels
#12
It's a negative & a positive thing with this;

N; People are gonna abuse the barrels just as refilling, and I'm pretty sure that's gonna be more popular than refilling, which is definitely more lame. (And I hope you get my point by saying so.)

P; You change the lame method by refilling which gives the opponent a chance to kill him afterward if he run for health when he's about to die.

^ Thus this can be abused in many more ways, so, I guess it's better to remove them and either do something about the ship-lame, because that's what they do after they have refilled > run to ship.

Sug; Maybe it could be an idea to make a ''timeframe''?, if the people are at ship and go off > fire the weapon and kill a guy that some others is fighting, then run back to ship they can't because they have just fired a weapon and gotta wait for 10 seconds? Could be a solution..
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Messages In This Thread
barrels - by Blackbean - 07-12-2011, 06:37 PM
Re: barrels - by Jay - 07-12-2011, 06:58 PM
Re: barrels - by ZheMafo - 07-12-2011, 07:02 PM
Re: barrels - by xBlueXFoxx - 07-12-2011, 07:13 PM
Re: barrels - by Blackbean - 07-12-2011, 10:29 PM
Re: barrels - by Ice-T - 07-14-2011, 01:25 PM
Re: barrels - by Jay - 07-14-2011, 01:29 PM
Re: barrels - by Blackbean - 07-14-2011, 01:55 PM
Re: barrels - by xBlueXFoxx - 07-14-2011, 03:48 PM
Re: barrels - by Matthias - 07-14-2011, 05:54 PM
Re: barrels - by Jay - 07-14-2011, 06:24 PM
Re: barrels - by ZheMafo - 07-14-2011, 08:38 PM
Re: barrels - by [Dx]SuicidalSpree - 07-19-2011, 08:52 AM