03-29-2011, 11:33 AM
It will be removed from the next version. It's an incredibly inefficient and quite frankly stupid method of checking anyway. SA:MP 0.3c modified a server-side function to make FPS monitoring possible. For every update a player sends to the server (which are about 10 a second) their drunk level is modified to identify it.
I have no idea why the SA:MP devs just didn't add simple client side functionality for it if they where under the impression it would be a useful feature..
I have no idea why the SA:MP devs just didn't add simple client side functionality for it if they where under the impression it would be a useful feature..