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Jay
#1
Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        new Weap[2];
        GetPlayerWeaponData(playerid, 4, Weap[0], Weap[1]);
        SetPlayerArmedWeapon(playerid, Weap[0]);
    }
    return 1;
}

noob.
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Messages In This Thread
Jay - by MidNight - 01-29-2011, 09:28 PM
Re: Jay - by thiaZ - 01-29-2011, 10:13 PM
Re: Jay - by MidNight - 01-30-2011, 09:09 AM
Re: Jay - by thiaZ - 01-30-2011, 09:16 AM
Re: Jay - by Matthias - 01-30-2011, 09:19 AM