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Massive "lame"killing and abusing is a result of weak dev team work
#5
Quote:Can anyone could prove me why drive-by, nading and helikilling really need to be limited so much while carbombing doesn't have no limits at all (4,4 mil cost is not an argument cause people have their banks maxed out). It's obvious that it's basically impossible to escape from carbombing and if someone teleports to you and blows himself up then what the fuck you gonna do, huh? You can't do an instant kill with nades or a drive-by - it takes skill. It's even harder to kill with a damn minigun than a carbomb.

I know you worthless asshole who crated this pointless carbombing feature in the first place ain't gonna let people piss on your parade and won't remove it so I fucking propose you can carbomb once every 15 minutes.

I agree with every word!

Attempting to take away a natural part of the game (drivebying, nading) while at the same time adding the carbomb feature that has no time limit or anything, is just stupid. The money isn't an issue, and carbombing isn't the easiest of things to escape from. What makes carbombing more legit than shooting someone from a car/bike or throwing a grenade?

Fighting a drivebyer is easy, people just cry about it because they suck at fighting drivebyers. Grenades aren't too hard to avoid either if you see them coming, just shoot them away.

I find carbombs funny sometimes so getting rid of them completely isn't needed, unless you really do go ahead and get rid of the drivebys and grenades.

Going by what Jay said in that topic, if earning money has / will become that hard, then the use of carbombs will decrease...but the drivebys and stuff should still stay if the devs have any plans on getting rid of them.


Messages In This Thread
Re: Massive "lame"killing and abusing is a result of weak dev team work - by Munch - 01-14-2011, 03:10 PM