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/challenge
#3
(02-06-2007, 12:27 PM)Grove link Wrote:I just think the /challenge should be tweaked, Maybe the place that you get spawned to is fine (las payadas) But i think the armour and health pickups should be removed, both challengers spawn with no armour, and full health, and both players get uzis, and sawn-offs! And it should also start with a countdown! because sometimes when players spawn to places far away, it can sometimes take a while for the place to load!

I agree the health/armor pickups should be removed. It takes a while to kill someone with a silenced 9mm, so pickups only make it a never ending story. The problem with sa-mp 0.1 is that there is no "getArmor"-function. The game cannot check how much armor you have. I guess, if the minigame is still in 3.0, we will have to wait for the next sa-mp release for that to happen.

I would rather not see uzi's or sawnoffs. The first one because of the annoying uzibug and the second one is just too powerfull. The thing I like about /challenge is that it takes a while. You can hide behind the houses or on the rooftops and use the locations to your advantage. Other weapons will change the gameplay a lot.
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Messages In This Thread
/challenge - by Grove - 02-06-2007, 12:27 PM
/challenge - by Vulkanyaz - 02-06-2007, 12:31 PM
/challenge - by Chillosophy - 02-06-2007, 12:40 PM
/challenge - by Vulkanyaz - 02-06-2007, 12:41 PM
Re: /challenge - by Grove - 02-06-2007, 01:10 PM
Re: /challenge - by Chillosophy - 02-06-2007, 01:14 PM
Re: /challenge - by Grove - 02-06-2007, 01:17 PM
Re: /challenge - by tomozj - 02-06-2007, 05:09 PM
Re: /challenge - by Vulkanyaz - 02-07-2007, 12:58 AM
Re: /challenge - by Nakebod - 02-07-2007, 10:16 AM
Re: /challenge - by THRILLERkarl - 02-07-2007, 10:55 PM