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[S]Hide and Seek
#2
Hello,

I've got great news for you! I've been working on a fully automatic Hide&Seek minigame for the past 2 weeks, and I can say that it's done for 98%, I'm just doing some testing now, and fixing some minor bugs.

How it works:

Admins are able to start the H&S minigame, they chose a playerid who seeks. Then a menu pops up giving them 8 locations and after they pick one the announcing starts. Everyone can signup using /has (hideandseek) and then they all spawn in the location. The seeker is frozen for a minute and the players get to hide (they're hidden on the map but they see the seeker as a red dot).

After one minute, the seeker gets unfrozen and he searches, if he's within a distance of 10.0 SA units of the player gets frozen, so he can't run away from the seeker. A pickup spawns in them and if the seeker finds them, he walks into the pickup & they lose. If he doesn't find him, the pickup is removed and the player can move again!

This minigame should be finished for the next feature update (in 2 weeks) if no major bugs occur.

Matthias
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Messages In This Thread
[S]Hide and Seek - by DarkBankai - 08-15-2010, 06:42 PM
Re: [S]Hide and Seek - by Matthias - 08-15-2010, 07:09 PM
Re: [S]Hide and Seek - by DarkBankai - 08-15-2010, 07:20 PM
Re: [S]Hide and Seek - by Matthias - 08-15-2010, 08:09 PM
Re: [S]Hide and Seek - by DarkBankai - 08-15-2010, 08:35 PM