07-02-2010, 11:46 AM
I can't reproduce the initial problem with engine bombs. The relevant functions are called when a player gets inside a vehicle (i.e as soon as they close the vehicle door). In no circumstances should it detonate whilst the player is entering as you suggested so therefore doesn't give them a chance to cancel the vehicle entry and walk away unharmed. It's detected the same way a lot of other vehicle features are, like when you enter a vehicle and the vehicle name textdraw shows for 5 seconds.
@ The ship: We're aware of some issues and have a ticket for it already. I'm actually taking into consideration a recent suggestion of a full rewrite of the bombshop handlers (and expand it adding some new features in the process).
@ The ship: We're aware of some issues and have a ticket for it already. I'm actually taking into consideration a recent suggestion of a full rewrite of the bombshop handlers (and expand it adding some new features in the process).