05-26-2010, 06:23 PM
Question for the devvers, but related to mapping.
Is it possible to use pickups for vehicle repairs and nitro like in MTA? I think the icons they use are probably hardcoded into MTA, but we could use checkpoints for this too.
I'm very addicted to DD/DM servers in MTA lately. It's basically making insane jumps and loops and finishing a map. Things like loops always damage your car badly, there's no way to make them smooth enough to prevent damage (especially with the sa-mp object limits). That's why repairs are necessary. Car-change pickups could be awesome to, that could just be a checkpoint with a 3d text. A total rewrite of the race handler should not be needed though, but I think a lot of players could like maps like this.
Examples to give you an idea of what a DM map is like:
[html]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/IYP4kj7EOYs&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IYP4kj7EOYs&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/html]
[html]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BE5IYSy8qPE&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BE5IYSy8qPE&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/html]
Is it possible to use pickups for vehicle repairs and nitro like in MTA? I think the icons they use are probably hardcoded into MTA, but we could use checkpoints for this too.
I'm very addicted to DD/DM servers in MTA lately. It's basically making insane jumps and loops and finishing a map. Things like loops always damage your car badly, there's no way to make them smooth enough to prevent damage (especially with the sa-mp object limits). That's why repairs are necessary. Car-change pickups could be awesome to, that could just be a checkpoint with a 3d text. A total rewrite of the race handler should not be needed though, but I think a lot of players could like maps like this.
Examples to give you an idea of what a DM map is like:
[html]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/IYP4kj7EOYs&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IYP4kj7EOYs&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/html]
[html]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BE5IYSy8qPE&hl=nl_NL&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BE5IYSy8qPE&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/html]