05-01-2010, 06:19 PM
Quote:ExplodeBombShopVehicle()
{
switch(VehicleBomb[vehicleid][ExplosionType])
{
case EXPLODE_TYPE_SMALL: SetPlayerHealth(i, hp-40);
case EXPLODE_TYPE_MEDIUM: SetPlayerHealth(i, hp-80);
case EXPLODE_TYPE_LARGE: SetPlayerHealth(i, 0);
case EXPLODE_TYPE_MASSIVE: SetPlayerHealth(i, 0);
}
[...]
}
And that "bug abuse" is an issue with GTA
A. You can still drive a vehicle that isn't exploded if it's moving when you die as the driver.