Hello There, Guest! Login or Register


Our new version!
#10
(04-08-2010, 04:35 PM)Fireburn link Wrote: And about the .dev, last week, I fixed all .dev reported things, 90% of them were valid and actually required needing, so there are still enough things to do.

Alright, here are the logs of the dev reports buffered in my channel:

Code:
Message from jerico: dunno if it already is there, but maybe handy to have /p [id] shiplame to warn people for it
Already in.

Code:
Message from rice_j0: /kill doesn't give you anything in the kill list and no message [..]
Try again as a normal player.

Code:
Message from tBKwtWS: export only has 1 car now, and I see no cars outside LV
Incorrect.

Code:
Message from (UvH)THIAZ99: Notice to myself: Adding anti-lame for /world everyone is abusing it in fights
Already in place. /World commands have a hardcoded health change detection.

Code:
[16:52] <+Nowoni> Message from Harry: can we get a command that crew can set their spawnweapons so they get them every time they join
Useless suggestion that's a lot of work. Use /my spawnweapon

Code:
<+Nuwuni> Message from Harry: We should have a respawn all command that will respawn all empty vechicles
Useless and would cause a lot of complaints.

Code:
Message from Lithirm: /ctp'ing to the cruise leader should be possible even if their TP is disabled
Debatable, but fair enough.

Code:
Message from estroe: "Latest news: € totalling 0 sold properties."
Finally, a valid bug. Shame it was already known and fixed 3 days before.

Code:
Message from estroe: If you get killed by db in /chase you don't get a menu
Intentional.

Quote:Another thing is, that if we now stop posting updates and do things on an unregular base, people won't be bothered visiting LVP anymore, they will think development will go slow and that we don't have anything to report. And that is something we can not use without an official listing, which gave us the players back in that period. But now we have to fight for players, and keep them excited by showing that we are improving with features they want.

When I joined the dev team I done 2 releases then nothing for 11 months. Before that there were no releases for about a year. We were on and off the official list during that period. Mostly off. Players didn't get bored.

I don't think any release is going to increase permanent player counts unless there are some really really large features. 2.90 had over 200 features. Sure it attracted a few extra players for about a week or so, but 2.90 didn't change LVP, it just expanded it. No version will ever do that.

Additionally, posting a release every fortnight is one thing, but I strongly disagree with posting development details, and it's something that I'm not going to be apart of. It completely ruins the fun and surprises because people will know what to expect.
Reply


Messages In This Thread
Our new version! - by Fireburn - 04-02-2010, 08:32 PM
Re: Our new version! - by Jay - 04-02-2010, 08:47 PM
Re: Our new version! - by Matthias - 04-02-2010, 11:02 PM
Re: Our new version! - by Jay - 04-05-2010, 02:53 AM
Re: Our new version! - by Fireburn - 04-07-2010, 09:39 PM
Re: Our new version! - by Jay - 04-07-2010, 10:53 PM
Re: Our new version! - by Fireburn - 04-07-2010, 11:00 PM
Re: Our new version! - by Jay - 04-08-2010, 02:04 PM
Re: Our new version! - by Fireburn - 04-08-2010, 04:35 PM
Re: Our new version! - by Jay - 04-08-2010, 09:43 PM
Re: Our new version! - by thiaZ - 04-08-2010, 10:08 PM
Re: Our new version! - by Fireburn - 04-08-2010, 10:11 PM
Re: Our new version! - by Matthias - 04-10-2010, 12:10 AM
Re: Our new version! - by Fireburn - 04-10-2010, 04:08 PM
Re: Our new version! - by Matthias - 04-12-2010, 03:35 PM
Re: Our new version! - by Matthias - 04-13-2010, 10:35 AM
Re: Our new version! - by Richard - 04-13-2010, 11:21 AM