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Regular players: Race Building
#4
(09-14-2009, 10:48 AM)Richard link Wrote: Few questions on that.
Say we do allow regulars to make it;

Will there be a maximum in total?
Will there be a maximum per person?
Will they be able to remove their own race?
How long does the race stay? Until they leave? Until a gmx?
Won't there be a hell of a lot of races which won't be used?
How will you ever find your race back if there's like 100 made?

1. Yes, I'll make it 200.
2. No.
3. Sure why not.
4. GMX.
5. You can't have to many races. It's better than the race builder not being used at all.
6. Just remember the ID.

(09-14-2009, 01:28 PM)Chillosophy link Wrote: I did plan to use it a lot, but after half an hour of work creating an awesome map I got error messages saying it couldn't save :(
I guess that has been fixed?

Actually it hasn't, which is the only downfall. I do plan to make them save though into an SQLite database someday. When that does happen, if by then regulars do have access to it, some changes would have to be made. I also want to improve it by using textdraws, improve the spawn positioning, and use keys to add checkpoints instead of commands. I won't work on it for a while though since we have other priorities.
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Messages In This Thread
Regular players: Race Building - by Jay - 09-14-2009, 12:38 AM
Re: Regular players: Race Building - by Richard - 09-14-2009, 10:48 AM
Re: Regular players: Race Building - by Jay - 09-14-2009, 05:18 PM
Re: Regular players: Race Building - by Richard - 09-14-2009, 05:48 PM
Re: Regular players: Race Building - by Jay - 09-14-2009, 10:56 PM
Re: Regular players: Race Building - by Richard - 09-15-2009, 10:16 AM