09-10-2009, 06:02 PM
(09-10-2009, 04:35 PM)Sander link Wrote: 1: Health: restored to 100%. (Occurred 1 time, 1 player)And your health wasn't 100% before?
(09-10-2009, 04:35 PM)Sander link Wrote: 2: Armour: I didn't buy it, but somehow both players had armour, and I'm not using admin hax. (Occurred 1 time, 2 players)
Was this spawn armour, or just armour that "restored" after you reconnected?
(09-10-2009, 04:35 PM)Sander link Wrote: 3: Hidden packages, pick one, disconnect, reconnect, and it's back.Unfortunately, since pickups are not handled on a per player basis we can't do anything about this. The hidden package handler may have to be disabled all together due to a SA:MP bug, it's still being looked into though.
(09-10-2009, 04:35 PM)Sander link Wrote: 4: Vehicle "jacked" while being disconnected. You spawn into the vehicle, the other player is trowed out. And next to this, you are teleported to the current vehicle location, which could be somewhere else. Maybe we could "fetch" some other vehicle if the original vehicle moved?
When a player disconnects it locks the vehicle. However, the locking functions have not been updated to SA:MP 0.3, which is why this occurs. When a player get's warped back into their vehicle, it restores the position of it were it was when they left. The reason it didn't occur this time I'm presuming is because someone was driving it.
(09-10-2009, 04:35 PM)Sander link Wrote: 5: Happened once: I'm sure I did /saveinfo before disconnecting, and after reconnecting and /loadinfo I got the skin and location from 2 sessions ago (Totally different position, other skin, but not the vehicle I used in that session, probably respawned after a while, I think this session was more then 5 minutes ago)
We've tested this SaveInfo handler quite excessively and haven't noticed any issues like this. I'll see if I can reproduce it again later. Do note though, the saveinfo system won't include commands and will work a completely different way. You may have typed /saveinfo twice which would cause some strange issues and conflicts. These commands are only in for the ease of testing.
(09-10-2009, 04:35 PM)Sander link Wrote: 6: Interior: Disconnecting from within an interior, location + angle are fine. Weapon still visible (Not "saved" like normally when entering Interiors)The Weapon handler was disabled in LVP 2.90.35
(09-10-2009, 04:35 PM)Sander link Wrote: 7: Interior: Wrong exit location. Entered the 24/7 @ the strip, and after reconnecting the exit was @ Whetstone. Some "last known exterior position" should be saved if possible?This is a SA:MP bug.
(09-10-2009, 04:35 PM)Sander link Wrote: 5: When reconnecting you reveice 2500 dollar. Afaik it isn't added to your old money. Probably related to the text below.If you reconnect you get the exact amount you had before you disconnected with /saveinfo. It doesn't give you an extra $2500 as normal.
(09-10-2009, 04:35 PM)Sander link Wrote: And I guess the final version is skipping the skin selection screen? Since the current debug version uses commands, after you selected your skin?The players data will load when they /login. It won't have an effect on the class selection, it all depends on whether the player has a char saved or not.
Thanks