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[High Priority] Player data saving
#4
I'll see if I can test some stuff tonight, hopefully some spare time.

For example, what happens if I connect with 2 PC's from 1 IP, and both timeout/quit, is the player data saved and restored for the correct player.
Or what happens if I time out/quit, and change the nickname, or maybe even connect from the other PC with a different nick.
Can we confuse the SaveInfo? :+

I'm sure the SaveInfo handler works, but without testing this weird cases, you don't know if it really does what it has to do :P
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Messages In This Thread
[High Priority] Player data saving - by Jay - 09-04-2009, 12:26 AM
Re: [High Priority] Player data saving - by Jay - 09-08-2009, 06:50 PM
Re: [High Priority] Player data saving - by Sander - 09-09-2009, 10:41 AM
Re: [High Priority] Player data saving - by Jay - 09-10-2009, 06:02 PM
Re: [High Priority] Player data saving - by Jay - 09-10-2009, 09:16 PM