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[High Priority] Player data saving
#1
The SaveInfo system has been a promised feature since 2.90's release, but due to a minor bug was never ever added, despite the amount of complaints and requests for it. Basically it handles the saving of players data after they reconnect to the server. A list of data it saves:
  • The last vehicle the player was driving
  • The players full position, including facing angle (If in minigame, position player signed up from)
  • Interiors
  • Skin
  • Money
  • Ramp type
  • Gamble permit
  • VAllowed
  • Gang
  • If applicable, Killtime kills
  • Wanted level
  • Health and Armour
  • Spawn weapons, and other weapons
  • Spawn armour
  • Times punched on the ship
  • Score
  • World
  • Alcohol consumed

If any of you have any other ideas of what it should save, feel free to comment. I want to decrease the inconvenience of crashes as much as possible. I'm aiming to save everything which largely effects game play.


This systems internal structure has been rewritten, and needs testing [color=red][u]excessively.

For the ease of testing purposes, you can go ingame and type /saveinfo to save your data, and /loadinfo to load it. This does the same process as disconnecting and reconnecting.

Please provide feedback in this topic. Even if you just reply with "it works fine", we'll know that you have at least tested it. Preferably, test it with more than one person.
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Messages In This Thread
[High Priority] Player data saving - by Jay - 09-04-2009, 12:26 AM
Re: [High Priority] Player data saving - by Jay - 09-08-2009, 06:50 PM
Re: [High Priority] Player data saving - by Jay - 09-10-2009, 06:02 PM
Re: [High Priority] Player data saving - by Jay - 09-10-2009, 09:16 PM