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[WIP] CTF map
#1
Some work in progress of my first CTF map. It's quite simple, but I did put some thought into it;
  • Map is symmetrical (as far as possible) to make gameplay balanced
  • There are two routes to the enemy base, the high route is faster, but makes you more vulnerable to enemy fire
  • The low route gives you more cover, but slows you down because you have to climb a few times
  • If a player falls into the water, there are only two stairs to get out. To use those stairs, you have to wait for a wave to be able to reach the ledge, costing precious time. That will motivate players not to fall into the water.
  • The base itself has some nice sniperpoints, one at the sam-site, one at the flag and one behind a crate in the guard tower
  • I think it's a nice idea if you're able to fire a round of missiles if you press a button inside the area 51 guard tower. This will make the sam-site fire at the top route, eliminating any player trying to make a quick escape.

It's really simple and not ready, but I want it to stay minimalistic. That will guarantee nonstop action. Any feedback is welcome!

And now for some screens:

[Image: ctf1-1.jpg] [Image: ctf1-2.jpg]
[Image: ctf1-3.jpg] [Image: ctf1-4.jpg]
[Image: ctf1-5.jpg] [Image: ctf1-6.jpg]

Suggested weapons:
- Sniper rifle
- MP5
- Combat shotguns
- Silent pistol
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Messages In This Thread
[WIP] CTF map - by Chillosophy - 08-12-2009, 02:31 PM
Re: [WIP] CTF map - by Matthias - 08-13-2009, 12:15 PM
Re: [WIP] CTF map - by Jay - 08-13-2009, 07:30 PM
Re: [WIP] CTF map - by Chillosophy - 09-19-2009, 07:17 PM
Re: [WIP] CTF map - by LasTRace - 02-05-2014, 07:27 PM
Re: [WIP] CTF map - by HaZe - 02-06-2014, 04:43 AM