08-12-2009, 02:31 PM
(This post was last modified: 08-12-2009, 02:34 PM by Chillosophy)
Some work in progress of my first CTF map. It's quite simple, but I did put some thought into it;
It's really simple and not ready, but I want it to stay minimalistic. That will guarantee nonstop action. Any feedback is welcome!
And now for some screens:
![[Image: ctf1-2.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-2.jpg)
![[Image: ctf1-4.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-4.jpg)
![[Image: ctf1-6.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-6.jpg)
Suggested weapons:
- Sniper rifle
- MP5
- Combat shotguns
- Silent pistol
- Map is symmetrical (as far as possible) to make gameplay balanced
- There are two routes to the enemy base, the high route is faster, but makes you more vulnerable to enemy fire
- The low route gives you more cover, but slows you down because you have to climb a few times
- If a player falls into the water, there are only two stairs to get out. To use those stairs, you have to wait for a wave to be able to reach the ledge, costing precious time. That will motivate players not to fall into the water.
- The base itself has some nice sniperpoints, one at the sam-site, one at the flag and one behind a crate in the guard tower
- I think it's a nice idea if you're able to fire a round of missiles if you press a button inside the area 51 guard tower. This will make the sam-site fire at the top route, eliminating any player trying to make a quick escape.
It's really simple and not ready, but I want it to stay minimalistic. That will guarantee nonstop action. Any feedback is welcome!
And now for some screens:
![[Image: ctf1-2.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-2.jpg)
![[Image: ctf1-4.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-4.jpg)
![[Image: ctf1-6.jpg]](http://crew.sa-mp.nl/chillosophy/maps/ctf1/ctf1-6.jpg)
Suggested weapons:
- Sniper rifle
- MP5
- Combat shotguns
- Silent pistol