Search "SetVehicleVirtualWorld" (23 hits in 13 files)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (2 hits)
Line 652: SetVehicleVirtualWorld(iVehicleID,iWorldID);
Line 938: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),iWorldID);
F:\LVPDEV - kopie\development\Handlers\BombShop.pwn (2 hits)
Line 118: SetVehicleVirtualWorld(GetPlayerVehicleID(i),randworld);
Line 569: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),0);
F:\LVPDEV - kopie\development\Handlers\Brief.pwn (1 hits)
Line 528: SetVehicleVirtualWorld(briefVehicle[playerid],BRIEF_WORLD);
F:\LVPDEV - kopie\development\Handlers\Derby.pwn (1 hits)
Line 821: SetVehicleVirtualWorld(iVeh,iDerbyID);
F:\LVPDEV - kopie\development\Handlers\Race.pwn (1 hits)
Line 472: SetVehicleVirtualWorld( g_RaceVehicles[ iRaceID ][ iSignupID ], ( 200 + iRaceID ) );
F:\LVPDEV - kopie\development\Handlers\RaceBuilder.pwn (2 hits)
Line 395: SetVehicleVirtualWorld((GetPlayerVehicleID(playerid)),0); //set them back in there world
Line 615: SetVehicleVirtualWorld(vid,playerid); //Lets move the race builders out the way of the other players.
F:\LVPDEV - kopie\development\Handlers\Rivershell.pwn (3 hits)
Line 349: SetVehicleVirtualWorld(v_Objective[TEAM_GREEN],RIVERSHELL_WORLD);
Line 350: SetVehicleVirtualWorld(v_Objective[TEAM_BLUE],RIVERSHELL_WORLD);
Line 378: SetVehicleVirtualWorld(i,RIVERSHELL_WORLD);
F:\LVPDEV - kopie\development\Handlers\Robbery.pwn (2 hits)
Line 192: SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
Line 299: SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
F:\LVPDEV - kopie\development\Handlers\SaveInfo.pwn (1 hits)
Line 383: SetVehicleVirtualWorld(playerSaved[iSavedSlot][saveLastVehicle],GetPlayerVirtualWorld(playerid));
F:\LVPDEV - kopie\development\lvp.amx (1 hits)
Line 25:
F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6950: SetVehicleVirtualWorld(mVID, g_VirtualWorld[ playerid ]);
Line 6954: SetVehicleVirtualWorld(iTrailerID, g_VirtualWorld[ playerid ]);
Line 9297: SetVehicleVirtualWorld(iVehicleID, WorldID);
Line 9307: SetVehicleVirtualWorld( iTrailerID, WorldID );
F:\LVPDEV - kopie\development\Maps\Handler.pwn (2 hits)
Line 182: SetVehicleVirtualWorld(veh,Map_Zone[mapzid][Map_World]);
Line 227: SetVehicleVirtualWorld(vehid,g_VirtualWorld[playerid]);
F:\LVPDEV - kopie\development\vehicleHandler.pwn (1 hits)
Line 1852: SetVehicleVirtualWorld( vehicleid, 0 );
Search "g_WorldVehicle" (8 hits in 4 files)
F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6951: g_WorldVehicle[ mVID ] = 1;
Line 6955: g_WorldVehicle[ iTrailerID ] = 1;
Line 9298: g_WorldVehicle[ iVehicleID ] = (WorldID == 0) ? 0 : 1;
Line 9308: g_WorldVehicle[ iTrailerID ] = (WorldID == 0) ? 0 : 1;
F:\LVPDEV - kopie\development\Maps\Handler.pwn (1 hits)
Line 183: g_WorldVehicle[veh] = true;
F:\LVPDEV - kopie\development\vars.pwn (1 hits)
Line 350: new g_WorldVehicle[ 700 ];
F:\LVPDEV - kopie\development\vehicleHandler.pwn (2 hits)
Line 1850: if(g_WorldVehicle[vehicleid])
Line 1853: g_WorldVehicle[ vehicleid ] = 0;
Search "Vinterior" (14 hits in 3 files)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, numberplate[], vinterior = 0)
Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)
Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)
Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)
Search "vInterior" (14 hits in 3 files)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, numberplate[], vinterior = 0)
Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)
Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)
Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (2 hits)
Line 652: SetVehicleVirtualWorld(iVehicleID,iWorldID);
Line 938: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),iWorldID);
F:\LVPDEV - kopie\development\Handlers\BombShop.pwn (2 hits)
Line 118: SetVehicleVirtualWorld(GetPlayerVehicleID(i),randworld);
Line 569: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),0);
F:\LVPDEV - kopie\development\Handlers\Brief.pwn (1 hits)
Line 528: SetVehicleVirtualWorld(briefVehicle[playerid],BRIEF_WORLD);
F:\LVPDEV - kopie\development\Handlers\Derby.pwn (1 hits)
Line 821: SetVehicleVirtualWorld(iVeh,iDerbyID);
F:\LVPDEV - kopie\development\Handlers\Race.pwn (1 hits)
Line 472: SetVehicleVirtualWorld( g_RaceVehicles[ iRaceID ][ iSignupID ], ( 200 + iRaceID ) );
F:\LVPDEV - kopie\development\Handlers\RaceBuilder.pwn (2 hits)
Line 395: SetVehicleVirtualWorld((GetPlayerVehicleID(playerid)),0); //set them back in there world
Line 615: SetVehicleVirtualWorld(vid,playerid); //Lets move the race builders out the way of the other players.
F:\LVPDEV - kopie\development\Handlers\Rivershell.pwn (3 hits)
Line 349: SetVehicleVirtualWorld(v_Objective[TEAM_GREEN],RIVERSHELL_WORLD);
Line 350: SetVehicleVirtualWorld(v_Objective[TEAM_BLUE],RIVERSHELL_WORLD);
Line 378: SetVehicleVirtualWorld(i,RIVERSHELL_WORLD);
F:\LVPDEV - kopie\development\Handlers\Robbery.pwn (2 hits)
Line 192: SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
Line 299: SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
F:\LVPDEV - kopie\development\Handlers\SaveInfo.pwn (1 hits)
Line 383: SetVehicleVirtualWorld(playerSaved[iSavedSlot][saveLastVehicle],GetPlayerVirtualWorld(playerid));
F:\LVPDEV - kopie\development\lvp.amx (1 hits)
Line 25:
F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6950: SetVehicleVirtualWorld(mVID, g_VirtualWorld[ playerid ]);
Line 6954: SetVehicleVirtualWorld(iTrailerID, g_VirtualWorld[ playerid ]);
Line 9297: SetVehicleVirtualWorld(iVehicleID, WorldID);
Line 9307: SetVehicleVirtualWorld( iTrailerID, WorldID );
F:\LVPDEV - kopie\development\Maps\Handler.pwn (2 hits)
Line 182: SetVehicleVirtualWorld(veh,Map_Zone[mapzid][Map_World]);
Line 227: SetVehicleVirtualWorld(vehid,g_VirtualWorld[playerid]);
F:\LVPDEV - kopie\development\vehicleHandler.pwn (1 hits)
Line 1852: SetVehicleVirtualWorld( vehicleid, 0 );
Search "g_WorldVehicle" (8 hits in 4 files)
F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6951: g_WorldVehicle[ mVID ] = 1;
Line 6955: g_WorldVehicle[ iTrailerID ] = 1;
Line 9298: g_WorldVehicle[ iVehicleID ] = (WorldID == 0) ? 0 : 1;
Line 9308: g_WorldVehicle[ iTrailerID ] = (WorldID == 0) ? 0 : 1;
F:\LVPDEV - kopie\development\Maps\Handler.pwn (1 hits)
Line 183: g_WorldVehicle[veh] = true;
F:\LVPDEV - kopie\development\vars.pwn (1 hits)
Line 350: new g_WorldVehicle[ 700 ];
F:\LVPDEV - kopie\development\vehicleHandler.pwn (2 hits)
Line 1850: if(g_WorldVehicle[vehicleid])
Line 1853: g_WorldVehicle[ vehicleid ] = 0;
Search "Vinterior" (14 hits in 3 files)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, numberplate[], vinterior = 0)Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)
Search "vInterior" (14 hits in 3 files)
F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, numberplate[], vinterior = 0)Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float
, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)