(12-31-2008, 02:35 PM)estroe link Wrote: I dunno why it is there either
We'll wait for Jay to get to know why.
I actually got the idea from LVP 3.0. I thought it would make things a lot easier for players, saving them the chance of climbing over the rail to get off the ship (It gets annoying imo
)But anyway, I personally don't fight much around the ship so I wouldn't know how much of a pain ship laming is. But I do agree with Stef on some points, why do you guys have to dm around the ship anyway? The main intention of the ship was a place to 'relax' from fighters, and yet you can't walk off it without being shot normally.
As mentioned, if we did change it back to the original ramp it could effect roleplayers, mainly because of the new anti-laming system - It detects if a player is in a fight and disables teleport commands, but since roleplayers don't fight anyway, the new taxi system has a taxi arrival time feature as most of you have probably noticed, so it will be a lot harder for them to escape on to the ship if they are being shot.
Anywho, Wesley and Nakebod are working on a new shiprail right now, No idea what they have in mind. And they told me that just as I was about to finish of this post

EDIT: Actually, I got a better idea, we could leave it up to the admin! A command to change the shiprail type ingame, the original ship rail, the current one, and the one Nakebod/Wesley are whipping up. I dunno where I think em up
