09-27-2008, 10:06 PM
(09-24-2008, 11:44 PM)Chillosophy link Wrote: I agree. If you give scores for everything a player can achieve it just gets confusing and arbitrary. Why would a prop be worth more than a kill? Why would a cheap prop give you just as much points as an expensive one? Just keep it simple and stay with kills/deaths or there will be lots of whining.Exactly.
I like Jay's idea without the deaths subtracting from their score. Just their kills: very simple, easy to manage, and encourages players to stay on longer.