09-25-2008, 04:00 PM
I have to admit, I like the idea of this. Whilst where on the topic, and since you mentioned hay, I was actually thinking about doing a haystack minigame similar to MTA's in another world, I even have a handler for it, I guess this is one of those type of games.
Lot's of challenges like this, especially with objects, will really make LVP more interesting in my opinion. I'm defintely in for the idea, I could even help map a few places since I have some experience myself. High scores would be nice, maybe for each course, say, a system where a player simply joins the course whenever they feel like, a checkpoint shows at the top, and the clock starts ticking? We could have different high scores and records for each course that saveĀ
Nice video. That's quite a good map, definitely good enough to use in my opinion and a great start. The only problem with this system, is that since LVP already uses quite a few global objects, on a per world basis it only really supports at max about 130 objects, so we would have to be careful when it comes to limits. Unless, a proper handler was built that streams objects, then limits wouldn't be a problem. However the only problem with such a system is that it could be a heavy load on the server, especially now that it is official. I guess we'll just have to see how many objects we use when making the courses.
Lot's of challenges like this, especially with objects, will really make LVP more interesting in my opinion. I'm defintely in for the idea, I could even help map a few places since I have some experience myself. High scores would be nice, maybe for each course, say, a system where a player simply joins the course whenever they feel like, a checkpoint shows at the top, and the clock starts ticking? We could have different high scores and records for each course that saveĀ

Nice video. That's quite a good map, definitely good enough to use in my opinion and a great start. The only problem with this system, is that since LVP already uses quite a few global objects, on a per world basis it only really supports at max about 130 objects, so we would have to be careful when it comes to limits. Unless, a proper handler was built that streams objects, then limits wouldn't be a problem. However the only problem with such a system is that it could be a heavy load on the server, especially now that it is official. I guess we'll just have to see how many objects we use when making the courses.