08-30-2008, 12:42 AM
That wouldn't bee 100% fall proof tbh. Somebody could be driving towards two players in the middle of a fight constantly shooting and switching angles to avoid the bullets and then crash into them, well, run them over.
Another idea I just had is using the speedometers functions, maybe we could check for sudden speed decreases as-well as health decreases. That might not always work either though since it's not 100% accurate.
Another idea I just had is using the speedometers functions, maybe we could check for sudden speed decreases as-well as health decreases. That might not always work either though since it's not 100% accurate.