A system that is currently running on the test server is based of random vehicle spawns. Basically, the vehicle layout is divided into five different groups, being Sports, Saloons, Off-roads, Lowriders, and Bikes. Each group contains a selection of vehicles that would nicely fit in place off each other. Not every vehicled loaded in-game is contained within each group, for example, BMX's, but most of them are.
The current system is that every car/motorcycle in LVP will change to a random model everytime it respawns. This will not be the case on the main server as the current plans have yet to be decided.
Anyway, we need testers to keep there eye out ingame for any vehicles they might see that they think shouldn't randomly spawn. For example, you might see an infernus in a tight space somewhere, in which no other vehicle such as Euros or whatever wouldn't fit there.
If you see a vehicle that you think wouldn't look right if it randomly spawned with a different vehicle each time, then can you please step into the vehicle, type /save, go to your SavedPositions.txt in your GTASA directory, and paste the line in a reply to this topic, preferably with the vehicle name you was in. Note: For /save to properly work, the vehicle must be in the exact spawn location. If you for some reason can't get it in the spawn location, then take a picture of it, and name it in a reply here.
Current vehicles that don't randomly spawn are:
- Special Vehicles, such as Peter's infernus.
- Admin vehicles
- The three Freeways parked outside the Craw Bar.
- Coaches, Trashmasters, BMX's, Quads, Boats, Planes, Helis, Taxi's, Police cars, Trains, Trucks, trailers.
- Vehicles in interiors
- Minigame Vehicles
Remember, vehicles randomly change when they spawn, so if you feel you would like to test it, go ingame, type /admin to give you admin rights, hop in a vehicle, and type /v [id] respawn.
Thanks,
Jay
P.S The system is unfinished, so therefore it is not noted in the Finished Features topic. There are known bugs too the system, which include:
- /v goto gives you a the wrong model as it respawns first.
The current system is that every car/motorcycle in LVP will change to a random model everytime it respawns. This will not be the case on the main server as the current plans have yet to be decided.
Anyway, we need testers to keep there eye out ingame for any vehicles they might see that they think shouldn't randomly spawn. For example, you might see an infernus in a tight space somewhere, in which no other vehicle such as Euros or whatever wouldn't fit there.
If you see a vehicle that you think wouldn't look right if it randomly spawned with a different vehicle each time, then can you please step into the vehicle, type /save, go to your SavedPositions.txt in your GTASA directory, and paste the line in a reply to this topic, preferably with the vehicle name you was in. Note: For /save to properly work, the vehicle must be in the exact spawn location. If you for some reason can't get it in the spawn location, then take a picture of it, and name it in a reply here.
Current vehicles that don't randomly spawn are:
- Special Vehicles, such as Peter's infernus.
- Admin vehicles
- The three Freeways parked outside the Craw Bar.
- Coaches, Trashmasters, BMX's, Quads, Boats, Planes, Helis, Taxi's, Police cars, Trains, Trucks, trailers.
- Vehicles in interiors
- Minigame Vehicles
Remember, vehicles randomly change when they spawn, so if you feel you would like to test it, go ingame, type /admin to give you admin rights, hop in a vehicle, and type /v [id] respawn.
Thanks,
Jay
P.S The system is unfinished, so therefore it is not noted in the Finished Features topic. There are known bugs too the system, which include:
- /v goto gives you a the wrong model as it respawns first.