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[Suggestion] Gang Base - Extending
#15
(08-07-2008, 09:36 AM)estroe link Wrote: 40-50 objects per base? Won't that exceed the limit? Or get deadly close?

It depends. As stated a per-world object handler is planned, and there are already some objects that can be moved out of /world 0, for example, /derby1 and other objects used in minigames, like those barricades around the quads.

(08-07-2008, 02:10 AM)Turkey link Wrote: The more custom objects you add the more it lags.

Nope. Never had an effect on me, and I have the worst gaming pc imaginable. I really couldn't imagine objects to cause lag, it lags anywhere for me when 15+ players are shooting in a small area.

(08-07-2008, 02:18 AM)Ben link Wrote: Yes, but whats the point of building a shrine if your about to build a pyramid. Catch my drift?

Well, as stated nothing has been announced. It's not a full turf system where talking about here, it's just a turf around the gang base that could probably just turn the colour of the gang that owns it, and maybe a system that allows you to take it over by just being there instead of buying the prop?
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Messages In This Thread
[Suggestion] Gang Base - Extending - by GhOmy_ - 08-07-2008, 01:00 AM
Re: [Suggestion] Gang Base - Extending - by Jay - 08-07-2008, 01:04 AM
Re: [Suggestion] Gang Base - Extending - by Jay - 08-07-2008, 01:13 AM
Re: [Suggestion] Gang Base - Extending - by Ben - 08-07-2008, 01:29 AM
Re: [Suggestion] Gang Base - Extending - by Jay - 08-07-2008, 01:46 AM
Re: [Suggestion] Gang Base - Extending - by Joeri - 08-07-2008, 01:58 AM
Re: [Suggestion] Gang Base - Extending - by Ben - 08-07-2008, 02:18 AM
Re: [Suggestion] Gang Base - Extending - by Mike - 08-07-2008, 10:02 AM
Re: [Suggestion] Gang Base - Extending - by Jay - 08-07-2008, 12:11 PM