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Allow all symbols for names plugin plis.
#5
(06-10-2008, 10:26 PM)Jay link Wrote: Well, things like percent signs back in 0.1b sometimes used to cause crashes IIRC. Its also quite abusive if people connect with names full of symbols like &$^$%&&(&*&^YO%^&%**%^ it makes things harder to use, for example teleporting to a player and using there name instead of there id (which is something I personally prefer and do a lot). It dosn't look very good either in the mainchat, if everyone has names that like that.

I didn't even think such a thing would be possible via a plugin, infact I still don't see how it would be able to bypass the name detections in SA:MP, but im clueless about any other scripting languages except Pawn and a little of LUA, so I wouldn't really know.

There were unannounced plans for something which required the limitation of name-characters, which also lead to removing them. Only the "%" got removed from the normal chat (it wasn't allowed in nicknames anyway) due to possible crashing, the rest got removed because of these plans which won't even be completed anyway. Disabling the checks via e plugin would be possible, and I'm indeed quite sure someone ever made one.
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Re: Allow all symbols for names plugin plis. - by Peter - 06-11-2008, 01:28 PM