05-05-2008, 08:29 PM
Quote://my includes
#include <a_samp>
#include <core>
#include <float>
#include <string.inc>
//my defines
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
The Part that don't want to work out.
//------------------------------------------------------------------------------
//public OnPlayerText(playerid, text[])
//{
// if (strcmp(text, "armour", true) == 0)
// {
// new Float:armour, string[70];
// GetPlayerArmour(playerid, armour);
// format(string, sizeof(string), "Console: You armour is %d", armour);
// SendClientMessage(playerid, 0xFFFFFFAA, string);
// return 0;
// }
// return 1;
//}
//------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
//{
//if(strcmp(cmdtext, "/kill", true) == 0) return SetPlayerHealth(playerid,0);
//}
//dcmd_teleport(playerid,params[])
//{
// new endid;
// if(sscanf(params, "d",endid)) return SendClientMessage(playerid,white,"Correct Usage: /teleport <playerid>");
// if(!IsPlayerConnected(endid)) return SendClientMessage(playerid,COLOR_RED,"Invalid player id.");
// if(playerid == endid) return SendClientMessage(playerid,red,"You can't teleport to yourself!");
// new Floatos[3];
// GetPlayerPos(endid,Pos[0],Pos[1],Pos[2]);
// SetPlayerPos(playerid,Pos[0]+1,Pos[1],Pos[2]);
// SetPlayerInterior(playerid,(GetPlayerInterior(endid)));
// return true;
//new WaitDelay[MAX_PLAYERS],
// String[32];
//{
// if (!strcmp(cmdtext,"/teleport <playerid>"))
// {
// new waittime = gettime() - WaitDelay[playerid];
// if (waittime < 5)
// {
// format(String, sizeof(String), "You need to wait %d seconds!", 5 - waittime);
// SendClientMessage(playerid, 0xFF0000FF, String);
// }
//else
// {
// SendClientMessage(playerid, 0x00FF00FF, "Ok!");
// WaitDelay[playerid] = gettime();
// }
// return true;
// }
// return false;
//}
//-------------------------------------------------------------------
//Team Defines
just igonre the "//"

Ant this is not the whole script as you can se...

*help*Would be super duper nice if someone could help me out with a car respawn command to!
os[3];![[Image: 2i8kark.png]](http://i57.tinypic.com/2i8kark.png)