LVP developers and managers will decide a plan to reorganize each LVP feature; in the meantime, we will ask the community for feedback and other ideas.
In the development process, all developers should actively use the dev blog. [more has to be discussed on this subject]
- UI restyle: we're going to make a restyle for the UI; the new UI will be based on a framework to maintain consistence when creating new features.
- Website: it should be made more interactive; people would be able to change their ingame settings with it, and there would be available gang pages, which show which is the best gang based on different factors.
- Missions (all located in main world)
SINGLE PLAYER:
a. Van transport - Transporting a certain thing to another point. (Which reward?)
b. Export system - We create a list of vehicles to export, giving a little reward at each export and a big reward at the end of the list; achievements like 'First export list', '10 export lists', etc.
c. Bomb mission - You have to pick a bomb up and go to a building, get distance and push the button. (Which reward?)
PLAYER VS PLAYER:
CO-OP:
4. Achievement system
Complete overhaul; it should be linked with the website. We make a cool ingame UI where you can see the achievements you unlocked, divided by category, and which ones are still to be unlocked. You get a different reward when you complete an achievement, which consists in something related to the achievement itself. (Still to discuss: achievement list)
5. Properties
In the development process, all developers should actively use the dev blog. [more has to be discussed on this subject]
- UI restyle: we're going to make a restyle for the UI; the new UI will be based on a framework to maintain consistence when creating new features.
- Website: it should be made more interactive; people would be able to change their ingame settings with it, and there would be available gang pages, which show which is the best gang based on different factors.
- Missions (all located in main world)
SINGLE PLAYER:
a. Van transport - Transporting a certain thing to another point. (Which reward?)
b. Export system - We create a list of vehicles to export, giving a little reward at each export and a big reward at the end of the list; achievements like 'First export list', '10 export lists', etc.
c. Bomb mission - You have to pick a bomb up and go to a building, get distance and push the button. (Which reward?)
PLAYER VS PLAYER:
CO-OP:
4. Achievement system
Complete overhaul; it should be linked with the website. We make a cool ingame UI where you can see the achievements you unlocked, divided by category, and which ones are still to be unlocked. You get a different reward when you complete an achievement, which consists in something related to the achievement itself. (Still to discuss: achievement list)
5. Properties