11-12-2011, 08:41 PM
The ability to own a house on LVP would attract RP players and further the connection players have with the server.
How to buy a house
Once a player has build the funds to buy a house, they can go to the brokers office or to a house that is for sale on the map.
Every type of house has a default interior, the player can visit a house that's for sale for a sort time to decide if that's what they desire.
Decorating
The owner of a house has access to a catalog filled with furniture and objects to personalize their property. Those objects are for sale. The owner has a simple object editor witch they can use to add,move,rotate and remove those objects within their house. Every house has a 'storage' where they are able to store unused objects, it has a limited capacity.
Types of houses
Since most activities on LVP are centered around LV, here should most of the properties reside.
Types of houses from cheap to expensive (pics)
Most houses/flats have a parking garage or a parking spot in front, those could be used to park a car, see thing to be considered.
Prices
A new player should be able to buy a house within a week of active ingame time spend doing jobs(~10 hours). A motel room should be cheap and limited in space. Villa's and Penthouses should be expensive, in the area of 50mil of today's LVP money, but over a multiple floor interior.
Keys
What use is a house if you can't invite friends over? The owner should be able to give others the key or hold the door open for them. The owner can also disable fighting/weapons inside.
The technical side
Interiors are fixed on a grid somewhere up in the sky where the build in iteriors are. The size of this grid should be so that only the players house is loaded, not those of his 'grid neighbors'.
Once a player joins the objects needed for the house are "buffered" into the streamer and a free location on the grid is allocated, this to speed up the load process. Players enter and exit their house by the yellow door pickup. Players access the map editor and catalog via a command and menu, they can also sell their house or change the interior via this menu.
Most interiors are one single object, the doors and furniture are separate.
Things to be considered/thought about
How to buy a house
Once a player has build the funds to buy a house, they can go to the brokers office or to a house that is for sale on the map.
Every type of house has a default interior, the player can visit a house that's for sale for a sort time to decide if that's what they desire.
Decorating
The owner of a house has access to a catalog filled with furniture and objects to personalize their property. Those objects are for sale. The owner has a simple object editor witch they can use to add,move,rotate and remove those objects within their house. Every house has a 'storage' where they are able to store unused objects, it has a limited capacity.
Types of houses
Since most activities on LVP are centered around LV, here should most of the properties reside.
Types of houses from cheap to expensive (pics)
- Motel room
- Apartment
- Suburban house
- Penthouse (apartment with bigger interior)
- Villa
Most houses/flats have a parking garage or a parking spot in front, those could be used to park a car, see thing to be considered.
Prices
A new player should be able to buy a house within a week of active ingame time spend doing jobs(~10 hours). A motel room should be cheap and limited in space. Villa's and Penthouses should be expensive, in the area of 50mil of today's LVP money, but over a multiple floor interior.
Keys
What use is a house if you can't invite friends over? The owner should be able to give others the key or hold the door open for them. The owner can also disable fighting/weapons inside.
The technical side
Interiors are fixed on a grid somewhere up in the sky where the build in iteriors are. The size of this grid should be so that only the players house is loaded, not those of his 'grid neighbors'.
Once a player joins the objects needed for the house are "buffered" into the streamer and a free location on the grid is allocated, this to speed up the load process. Players enter and exit their house by the yellow door pickup. Players access the map editor and catalog via a command and menu, they can also sell their house or change the interior via this menu.
Most interiors are one single object, the doors and furniture are separate.
Things to be considered/thought about
- The prices of the houses
- Available interiors
- What to do when all ingame houses are occupied?
- Are houses available to purchase from a LVP store (donate system)
- How many houses can a player own at once
- Are houses resell-able by the player or only bought back by the server?
- How many objects is a player allowed to add to a house?
- What objects should be available in the catalog and how to the player review those?
- How does the object editor work?
- Can weapon pickups be bought?
- Can the owner add a parked car outside?