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[Done] 2.94 Stunt world
#11
(03-03-2011, 06:22 PM)Pedro link Wrote: Since no one took it and I almost have done the S6 and S7 sections, I'll take S9 section too.

If you want, take S8 to set them together. 6,7 yours, 8 mine, 9 is yours again. It can be weird  :+
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#12
(03-03-2011, 06:25 PM)LasTRace link Wrote: If you want, take S8 to set them together. 6,7 yours, 8 mine, 9 is yours again. It can be weird  :+

Take S10 then. I'm working on S9 because I'm continuing it from the S7 section and I've been mapping above the water as well. :P
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#13
*double post*

Here are some screenshots of the stunt part I've been working on. (Sections: S6, S7 and S9)
It is almost completed. Practically I just need to make some testing, so I'm posting the code of it tomorrow or something.

Tell me your honest opinion about it, since I'm a new mapper and I don't know if that's exactly what you want. I'll be free in the next days so if you don't like I can still change it.

Anyways I'll try to have this one completed tomorrow and post the code as well.

http://img852.imageshack.us/g/mtascreen2...50716.png/
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#14
So here's the code of the sections S6, S7 and S9.
I built all them in the same file, but if you need I can separate to 3 different ones.

I didn't add the vehicles yet and apparently there are 2 vehicles on there. (Probably 2 vehicles that I was using for testing and forgot to remove them.

It is the first time I'm converting the code from MTA to SA:MP so I hope everything's ok. Also, I added the SA:MP 0.3c objects to MTA and used them. I used too the RCG plugin (Roller Coaster Generator plugin for editor) to build loops and make some long roads.

Tell me if I should add or change something.

Here are the beginning of each road (As you can see in the pictures of my previous post I added some ramps around too):

[Image: mtascreen20110313094613.th.png]
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CODE (S6, S7 and S9):

Edit: I'm having problems posting the code here, I don't know if it is because the code's too big. I'll post it again soon.

It should be here. I hope it works.  :P


EDIT - 1/04/2011:

New code:

Code of the .map file - S6, S7, S9 - Sections
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#15
Upload it to pastebin :)

Anyway, those screens look really really cool! nice work!

I've been working hard on S6 but run into a few problems with the new 0.3c objects :X
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#16
Code posted above.

Thank you man!  :)

What's the problem? If some of your objects look like ghost, I mean, if they are untouchable just save the file and start the MTA again, it should be fine.

Here there were some objects (the biggest ones) which had a shitty draw distance, I barely could see them. I was goin' to use them, but as I didn't know if it would be like that in SA:MP too, I didn't.
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#17
do like.
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#18
I'll take S4.
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#19
Can some1 take S8 from me? Nowadays, i have not much time to map it  ;(
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#20
(03-14-2011, 06:53 PM)LasTRace link Wrote: Can some1 take S8 from me? Nowadays, i have not much time to map it  ;(

I would like it to be stated that the mapping team made this huge map, rather than just Pedro made this whole map.
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