Posts: 2,974
Threads: 245
Joined: Dec 2009
02-24-2011, 10:19 PM
(This post was last modified: 06-28-2011, 09:48 PM by Jay)
Alright people, we need some stunt maps built for LVP 2.94. They will be placed in the main world so PLEASE map with your head intact, take things in consideration like the ship, do NOT map any stunt features around the ship that would allow people to access it as a faster form of laming. Also please do NOT map anywhere where it would get in the way of already existing features, think of this like an alpha map, things will be changed in further versions this is why we need this map done in sections, so it's easier to access which area of the map needs improvement or work on.
Reason for mapping this? Well, face the reality, people prefer stunting more than DM and this will hopefully drive more attention toward the server.
How will this be done? Well, like I said this has to be done in sections or else it will be a mixed up large map that is hard to edit, so I have cut it into 14 sections, mapping stunt material is time consuming. Please do NOT take more than you think you can handle in the given time.
Here is a view of the sections marked as S#, any red sections are to NOT be edited (also forgot to mark the gang base, don't edit there either.)
[Click Here to View Image]
We need to have this mostly ready by about Alpha 2, if you do not know what I mean by Alpha 2 please visit here.
http://forum.sa-mp.nl/index.php?topic=27959.0
Remember, I'm always watching for inactive mappers, we always need an active mapping team ready to be able to do their job. Members who are not active get warned then kicked.
Each take 1-2 positions.
Section
S1. xBlueXFoxx
S2. LilBoy
S3. Tpimp
S4. Pedro
S5. xBlueXFoxx Pedro
S6. Pedro
S7. Pedro
S8. Pedro
S9. Pedro
S10. Pedro, again
S11. Airport: xBlueXFoxx -Done
S12. LilBoy
S13. Jay
S14. Pedro Actually screw section S14, it's near the four dragons casino and we don't need, or really want a map there.
Few tips.
Take reference from other stunt servers, please.
Do NOT overdo your map, we're not looking for a bunch of objects cramped up.
Keep objects limited, or people with lowspec will complain about lag.
Also please do not map objects in the sky, try to keep it all much below sky scraper level.
If you have vehicles, keep the count low, also ensure that it is separated from the actual map code!
Do NOT map around the ship, or the parking lot in front of the ship where "The Admin Palace" is located.
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Posts: 1,764
Threads: 111
Joined: Feb 2010
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Posts: 1,539
Threads: 87
Joined: Feb 2008
Well, as you guys know I've been working on a big stunt map and It's not at Las Venturas. Anyways I'll try to get it ready this next weekend and then I'll start a new one at LV. If no one has it, I can take S7 area.
One question:
(02-24-2011, 10:19 PM)xBlueXFoxx link Wrote: Also please do not map objects in the sky, try to keep it all much below sky scraper level.
Does it mean there will be no commands to enable players teleporting to the maps?
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Posts: 6,609
Threads: 788
Joined: Dec 2006
I'll do some jumps and roads around the S13 section.
It might be a good idea to do "runaway roads". Check out gamerx - you drive around and see these roads leading into the sky. You drive around them and they're big fuck off stunt roads leading into all kinds of directions with lots of jumps etc on the way. Really fun
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Posts: 2,974
Threads: 245
Joined: Dec 2009
Airport
http://i869.photobucket.com/albums/ab259...xx/1-5.jpg
http://i869.photobucket.com/albums/ab259...xx/2-5.jpg
http://i869.photobucket.com/albums/ab259...xx/3-5.jpg
http://i869.photobucket.com/albums/ab259...xx/4-4.jpg
http://i869.photobucket.com/albums/ab259...xx/5-3.jpg
Map
Code: CreateDynamicObject(1655,2611.47363281,1619.10498047,11.11310005,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (1)
CreateDynamicObject(1655,1482.11340332,1417.29272461,13.25212097,19.99511719,0.00000000,0.00000000); //object(waterjumpx2) (2)
CreateDynamicObject(1655,1482.10253906,1413.36755371,11.12823486,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (3)
CreateDynamicObject(16302,1481.20556641,1451.27917480,16.15497208,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (1)
CreateDynamicObject(4553,1430.87304688,1499.74511719,55.08544159,0.00000000,344.99816895,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1431.00000000,1800.00000000,173.00000000,0.00000000,339.99938965,90.00000000); //object(road12_lan2) (3)
CreateDynamicObject(4553,1431.00000000,1680.00000000,125.00000000,0.00000000,339.99938965,90.00000000); //object(road12_lan2) (4)
CreateDynamicObject(8404,1408.59985352,1877.09509277,196.00000000,0.00000000,0.00000000,0.00000000); //object(vgshpgrnd03_lvs) (1)
CreateDynamicObject(5442,1418.46643066,1876.23376465,195.89999390,0.00000000,0.00000000,0.00000000); //object(laeroad13) (1)
CreateDynamicObject(4023,1439.66406250,1917.21093750,202.58377075,0.00000000,0.00000000,0.00000000); //object(newdbbuild_lan04) (1)
CreateDynamicObject(4023,1395.00000000,1848.60510254,186.55004883,0.00000000,0.00000000,0.00000000); //object(newdbbuild_lan04) (4)
CreateDynamicObject(4553,1431.00000000,1560.00000000,77.19999695,0.00000000,339.99938965,90.00000000); //object(road12_lan2) (5)
CreateDynamicObject(16303,1589.40124512,1415.38317871,9.82568359,0.00000000,349.99145508,340.00000000); //object(des_quarryramp01) (1)
CreateDynamicObject(1634,1548.14196777,1327.98730469,11.17231750,0.00000000,0.00000000,0.00000000); //object(landjump2) (1)
CreateDynamicObject(1634,1552.26708984,1327.99755859,11.17231750,0.00000000,0.00000000,0.00000000); //object(landjump2) (2)
CreateDynamicObject(1634,1556.40649414,1327.99890137,11.17231750,0.00000000,0.00000000,0.00000000); //object(landjump2) (3)
CreateDynamicObject(1634,1543.98571777,1328.02331543,11.17231750,0.00000000,0.00000000,0.00000000); //object(landjump2) (4)
CreateDynamicObject(1634,1539.83642578,1328.04711914,11.17231750,0.00000000,0.00000000,0.00000000); //object(landjump2) (5)
CreateDynamicObject(1634,1539.80004883,1332.00000000,14.97524548,30.00000000,0.00000000,0.00000000); //object(landjump2) (6)
CreateDynamicObject(1634,1539.59997559,1333.44970703,20.11971474,59.00000000,0.00000000,0.00000000); //object(landjump2) (7)
CreateDynamicObject(1634,1543.94995117,1332.00000000,14.97524548,30.00000000,0.00000000,0.00000000); //object(landjump2) (8)
CreateDynamicObject(1634,1572.69995117,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (9)
CreateDynamicObject(1634,1548.09997559,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (10)
CreateDynamicObject(1634,1552.19995117,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (11)
CreateDynamicObject(16303,1477.92382812,1495.41540527,8.00000000,0.00000000,349.99145508,289.98962402); //object(des_quarryramp01) (1)
CreateDynamicObject(16303,1468.58508301,1494.48107910,8.00000000,0.00000000,349.99145508,289.98962402); //object(des_quarryramp01) (1)
CreateDynamicObject(1634,1543.72534180,1333.44665527,20.11434746,58.99658203,0.00000000,0.00000000); //object(landjump2) (12)
CreateDynamicObject(1634,1547.86132812,1333.44726562,20.12014771,58.99108887,0.00000000,0.00000000); //object(landjump2) (13)
CreateDynamicObject(1634,1551.99804688,1333.42602539,20.08274078,58.99658203,0.00000000,0.00000000); //object(landjump2) (14)
CreateDynamicObject(1634,1540.13415527,1292.74523926,20.14777565,59.00000000,0.00000000,180.00000000); //object(landjump2) (15)
CreateDynamicObject(1634,1568.75134277,1297.29101562,11.12666225,0.00000000,0.00000000,180.00000000); //object(landjump2) (16)
CreateDynamicObject(1634,1539.83642578,1297.30371094,11.12762070,0.00000000,0.00000000,179.99450684); //object(landjump2) (17)
CreateDynamicObject(1634,1543.98535156,1297.30371094,11.12826157,0.00000000,0.00000000,179.99450684); //object(landjump2) (19)
CreateDynamicObject(1634,1548.14453125,1297.30371094,11.12649059,0.00000000,0.00000000,179.99450684); //object(landjump2) (20)
CreateDynamicObject(1634,1552.27246094,1297.30371094,11.12680817,0.00000000,0.00000000,179.99450684); //object(landjump2) (21)
CreateDynamicObject(1634,1548.18432617,1294.16809082,15.00539017,29.99816895,0.00000000,180.00000000); //object(landjump2) (23)
CreateDynamicObject(1634,1539.95495605,1294.20654297,14.98407078,29.99267578,0.00000000,179.99450684); //object(landjump2) (24)
CreateDynamicObject(1634,1544.02575684,1294.18872070,14.99511719,29.99267578,0.00000000,179.99450684); //object(landjump2) (25)
CreateDynamicObject(1634,1564.60742188,1294.07324219,15.05410194,29.99267578,0.00000000,179.99450684); //object(landjump2) (26)
CreateDynamicObject(1634,1552.34277344,1294.12792969,15.02901268,29.99267578,0.00000000,179.99450684); //object(landjump2) (27)
CreateDynamicObject(1634,1560.19995117,1333.41796875,20.06866264,58.99658203,0.00000000,0.79998779); //object(landjump2) (28)
CreateDynamicObject(1634,1556.46386719,1292.63964844,20.21035767,58.99658203,0.00000000,179.99450684); //object(landjump2) (29)
CreateDynamicObject(1634,1552.51367188,1292.65527344,20.21436882,58.99658203,0.00000000,179.99450684); //object(landjump2) (30)
CreateDynamicObject(1634,1548.37695312,1292.70800781,20.16773605,58.99658203,0.00000000,179.99450684); //object(landjump2) (31)
CreateDynamicObject(1634,1544.27832031,1292.73046875,20.15229797,58.99658203,0.00000000,179.99450684); //object(landjump2) (32)
CreateDynamicObject(8555,1560.00000000,1352.81152344,1.04999995,0.00000000,0.00000000,0.00000000); //object(vgsecrthse) (1)
CreateDynamicObject(8555,1560.00000000,1273.25488281,1.03999996,0.00000000,0.00000000,0.00000000); //object(vgsecrthse) (2)
CreateDynamicObject(8555,1594.20275879,1306.44848633,1.00000000,0.00000000,0.00000000,90.00000000); //object(vgsecrthse) (3)
CreateDynamicObject(1634,1556.31445312,1297.30371094,11.12670612,0.00000000,0.00000000,179.99450684); //object(landjump2) (33)
CreateDynamicObject(1634,1560.46191406,1297.29394531,11.12667465,0.00000000,0.00000000,179.99450684); //object(landjump2) (34)
CreateDynamicObject(1634,1564.60253906,1297.29199219,11.12666893,0.00000000,0.00000000,179.99450684); //object(landjump2) (35)
CreateDynamicObject(1634,1572.81091309,1297.29028320,11.12666035,0.00000000,0.00000000,179.99450684); //object(landjump2) (36)
CreateDynamicObject(1634,1556.35742188,1294.10253906,15.04351997,29.99267578,0.00000000,179.99450684); //object(landjump2) (37)
CreateDynamicObject(1634,1560.47753906,1294.09277344,15.04363155,29.99267578,0.00000000,179.99450684); //object(landjump2) (38)
CreateDynamicObject(1634,1572.76379395,1294.07775879,15.05045891,29.99267578,0.00000000,179.99450684); //object(landjump2) (39)
CreateDynamicObject(1634,1568.71484375,1294.07421875,15.05252743,29.99267578,0.00000000,179.99450684); //object(landjump2) (40)
CreateDynamicObject(1634,1564.71643066,1292.63964844,20.21035767,58.99658203,0.00000000,179.99450684); //object(landjump2) (41)
CreateDynamicObject(1634,1560.61425781,1292.63964844,20.21035767,58.99658203,0.00000000,179.99450684); //object(landjump2) (42)
CreateDynamicObject(1634,1568.79907227,1292.63964844,20.21035767,58.99658203,0.00000000,179.99450684); //object(landjump2) (43)
CreateDynamicObject(1634,1572.70153809,1292.63964844,20.21035767,58.99658203,0.00000000,179.99450684); //object(landjump2) (44)
CreateDynamicObject(1634,1560.53271484,1327.99914551,11.16659451,0.00000000,0.00000000,0.00000000); //object(landjump2) (45)
CreateDynamicObject(1634,1564.58630371,1327.98486328,11.16362572,0.00000000,0.00000000,0.00000000); //object(landjump2) (46)
CreateDynamicObject(1634,1568.71264648,1327.96020508,11.16060257,0.00000000,0.00000000,0.00000000); //object(landjump2) (47)
CreateDynamicObject(1634,1572.82495117,1327.96057129,11.15758991,0.00000000,0.00000000,0.00000000); //object(landjump2) (48)
CreateDynamicObject(1634,1556.29980469,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (49)
CreateDynamicObject(1634,1560.39941406,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (50)
CreateDynamicObject(1634,1564.51660156,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (51)
CreateDynamicObject(1634,1568.67004395,1332.00000000,14.97999954,29.99816895,0.00000000,0.00000000); //object(landjump2) (52)
CreateDynamicObject(1634,1556.09997559,1333.41796875,20.06866264,58.99108887,0.00000000,0.00000000); //object(landjump2) (53)
CreateDynamicObject(1634,1564.30004883,1333.44726562,20.06866264,58.99108887,0.00000000,0.00000000); //object(landjump2) (54)
CreateDynamicObject(1634,1568.40002441,1333.44726562,20.06866264,58.99108887,0.00000000,0.00000000); //object(landjump2) (55)
CreateDynamicObject(1634,1572.50000000,1333.44726562,20.06866264,58.99108887,0.00000000,0.00000000); //object(landjump2) (56)
CreateDynamicObject(4553,1431.13842773,1377.70996094,28.06721115,0.00000000,0.00000000,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1430.79980469,1440.59570312,39.17904663,0.00000000,349.99694824,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1431.18664551,1319.36669922,26.00000000,0.00000000,0.99975586,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1495.37792969,1266.59863281,24.89999962,0.00000000,1.69738770,0.00000000); //object(road12_lan2) (1)
CreateDynamicObject(1655,1438.87707520,1253.00000000,25.00000000,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (4)
CreateDynamicObject(1655,1423.19140625,1253.00000000,25.00000000,0.00000000,0.00000000,179.99450684); //object(waterjumpx2) (5)
CreateDynamicObject(1655,1430.69995117,1253.00000000,25.00000000,0.00000000,0.00000000,179.99450684); //object(waterjumpx2) (6)
CreateDynamicObject(4553,1458.02539062,1070.00000000,24.00000000,0.00000000,0.99426270,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1417.37695312,1070.00000000,24.00000000,0.00000000,0.99426270,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(4553,1438.07812500,1070.00000000,24.04999924,0.00000000,0.98876953,90.00000000); //object(road12_lan2) (1)
CreateDynamicObject(16303,1487.18652344,1496.18750000,8.00000000,0.00000000,349.99145508,289.99511719); //object(des_quarryramp01) (1)
CreateDynamicObject(16303,1593.77807617,1421.48522949,9.82312393,0.00000000,349.99145508,339.99938965); //object(des_quarryramp01) (1)
CreateDynamicObject(16303,1625.56848145,1420.72058105,21.00000000,0.00000000,349.99145508,80.00000000); //object(des_quarryramp01) (1)
CreateDynamicObject(1633,1581.14440918,1435.20214844,11.13883018,0.00000000,0.00000000,234.99755859); //object(landjump) (2)
CreateDynamicObject(1633,1583.50292969,1438.58496094,11.13710213,0.00000000,0.00000000,234.99755859); //object(landjump) (4)
CreateDynamicObject(1633,1576.41638184,1428.42089844,11.14377499,0.00000000,0.00000000,234.99755859); //object(landjump) (6)
CreateDynamicObject(1633,1578.78222656,1431.81347656,11.14056015,0.00000000,0.00000000,234.99755859); //object(landjump) (7)
CreateDynamicObject(1633,1574.02905273,1425.01220703,11.14435863,0.00000000,0.00000000,234.99755859); //object(landjump) (8)
CreateDynamicObject(1633,1571.63623047,1421.60742188,11.13799095,0.00000000,0.00000000,234.99755859); //object(landjump) (9)
CreateDynamicObject(1633,1617.00183105,1405.28857422,21.82256699,0.00000000,0.00000000,335.00000000); //object(landjump) (10)
CreateDynamicObject(1633,1620.79736328,1403.58813477,21.75934029,0.00000000,0.00000000,334.99511719); //object(landjump) (11)
CreateDynamicObject(1633,1624.50610352,1401.88781738,21.72077370,0.00000000,0.00000000,334.99511719); //object(landjump) (12)
CreateDynamicObject(1633,1613.23156738,1407.05957031,21.82950020,0.00000000,0.00000000,334.99511719); //object(landjump) (13)
CreateDynamicObject(1633,1610.17260742,1408.52832031,21.83511734,0.00000000,0.00000000,334.99511719); //object(landjump) (14)
CreateDynamicObject(13641,1345.11315918,1463.36926270,9.82031250,0.00000000,0.00000000,0.00000000); //object(kickramp04) (1)
CreateDynamicObject(12956,1435.83691406,1540.22949219,13.17000008,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump) (1)
CreateDynamicObject(13590,1439.79492188,1622.13671875,11.00000000,0.00000000,0.00000000,0.00000000); //object(kickbus04) (1)
CreateDynamicObject(1655,1380.94360352,1654.00488281,11.11261177,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (7)
CreateDynamicObject(1655,1389.65087891,1653.98925781,11.11261177,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (8)
CreateDynamicObject(1655,1398.35620117,1653.98669434,11.11261177,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (9)
CreateDynamicObject(10063,1391.24963379,1705.76330566,3.00000000,0.00000000,0.00000000,90.00000000); //object(aprtmnts02_sfe) (1)
CreateDynamicObject(10063,1391.24963379,1757.90258789,3.00000000,0.00000000,0.00000000,90.00000000); //object(aprtmnts02_sfe) (2)
CreateDynamicObject(10063,1391.24963379,1817.00000000,3.00000000,0.00000000,0.00000000,90.00000000); //object(aprtmnts02_sfe) (3)
CreateDynamicObject(6205,1387.99194336,1842.95800781,20.89020157,0.00000000,0.00000000,90.00000000); //object(ja_gerrartlaw) (1)
CreateDynamicObject(1632,1519.90002441,1802.98413086,10.89999962,0.00000000,0.00000000,0.00000000); //object(waterjump1) (1)
CreateDynamicObject(5738,1518.78027344,1825.40917969,24.59662819,0.00000000,0.00000000,90.00000000); //object(hothol02_law01) (1)
CreateDynamicObject(5442,1517.75000000,1772.16992188,16.00000000,0.00000000,0.00000000,90.00000000); //object(laeroad13) (2)
CreateDynamicObject(1632,1515.75170898,1802.98413086,10.89999962,0.00000000,0.00000000,0.00000000); //object(waterjump1) (2)
CreateDynamicObject(1632,1511.59960938,1802.98339844,10.89999962,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1524.00000000,1802.98413086,10.89999962,0.00000000,0.00000000,0.00000000); //object(waterjump1) (4)
CreateDynamicObject(1632,1511.00000000,1743.00000000,26.00000000,0.00000000,0.00000000,180.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1523.19995117,1743.00000000,26.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1519.09997559,1743.00000000,17.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1515.00000000,1743.00000000,17.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(5442,1517.75000000,1774.00000000,21.00000000,0.00000000,0.00000000,90.00000000); //object(laeroad13) (2)
CreateDynamicObject(5738,1517.75354004,1720.40393066,22.00000000,0.00000000,0.00000000,90.00000000); //object(hothol02_law01) (1)
CreateDynamicObject(1225,1355.33862305,1463.97265625,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
CreateDynamicObject(1225,1352.13208008,1462.46398926,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
CreateDynamicObject(1225,1350.78942871,1464.06896973,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
CreateDynamicObject(1225,1357.66979980,1464.98095703,14.02481937,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
CreateDynamicObject(1225,1357.65612793,1463.26538086,14.05707836,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
CreateDynamicObject(1225,1357.67199707,1464.11352539,14.04113102,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
CreateDynamicObject(1225,1585.58715820,1564.23742676,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
CreateDynamicObject(1225,1351.97424316,1465.30432129,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
CreateDynamicObject(1225,1353.90332031,1462.31738281,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
CreateDynamicObject(1632,1520.57580566,1802.92700195,22.21829414,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1516.42211914,1802.92700195,22.21220779,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1512.28002930,1802.92700195,22.21220779,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1524.69995117,1802.92700195,22.21220779,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateDynamicObject(5442,1517.75000000,1772.16992188,25.50000000,0.00000000,0.00000000,90.00000000); //object(laeroad13) (2)
CreateDynamicObject(5442,1517.75000000,1774.00000000,30.00000000,0.00000000,0.00000000,90.00000000); //object(laeroad13) (2)
CreateDynamicObject(1632,1523.19921875,1743.00000000,17.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1519.09960938,1743.00000000,26.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1515.00000000,1743.00000000,26.00000000,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1510.35034180,1759.13928223,31.10000038,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(1632,1525.21093750,1759.00683594,31.10000038,0.00000000,0.00000000,179.99450684); //object(waterjump1) (3)
CreateDynamicObject(5442,1555.00000000,1729.78588867,36.70179749,0.00000000,0.00000000,0.00000000); //object(laeroad13) (2)
CreateDynamicObject(5442,1606.86120605,1729.78588867,36.29999924,0.00000000,0.00000000,0.00000000); //object(laeroad13) (2)
CreateDynamicObject(1632,1631.51440430,1734.69995117,37.40000153,0.00000000,0.00000000,270.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1631.51440430,1726.90002441,37.40000153,0.00000000,0.00000000,270.00000000); //object(waterjump1) (3)
CreateDynamicObject(1632,1631.51440430,1730.65881348,37.40000153,0.00000000,0.00000000,270.00000000); //object(waterjump1) (3)
CreateDynamicObject(1655,1605.27465820,1568.59997559,11.12042427,0.00000000,0.00000000,90.00000000); //object(waterjumpx2) (10)
CreateDynamicObject(1655,1605.28906250,1577.30004883,11.12042427,0.00000000,0.00000000,90.00000000); //object(waterjumpx2) (11)
CreateDynamicObject(1655,1605.29882812,1586.00000000,11.12042427,0.00000000,0.00000000,90.00000000); //object(waterjumpx2) (12)
CreateDynamicObject(1655,1568.87182617,1577.30004883,11.12042427,0.00000000,0.00000000,270.00000000); //object(waterjumpx2) (13)
CreateDynamicObject(1655,1568.91174316,1586.00000000,11.12042427,0.00000000,0.00000000,270.00000000); //object(waterjumpx2) (14)
CreateDynamicObject(1655,1568.86938477,1568.59997559,11.12042427,0.00000000,0.00000000,270.00000000); //object(waterjumpx2) (15)
CreateDynamicObject(1225,1353.62304688,1465.42382812,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
CreateDynamicObject(1225,1586.56420898,1575.70654297,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (15)
CreateDynamicObject(1225,1586.57165527,1571.54589844,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (16)
CreateDynamicObject(1225,1590.85803223,1570.54504395,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (19)
CreateDynamicObject(1225,1581.69226074,1586.95642090,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (20)
CreateDynamicObject(1225,1583.65148926,1583.79919434,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (21)
CreateDynamicObject(1225,1581.65148926,1568.03222656,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (24)
CreateDynamicObject(1225,1592.28125000,1574.84875488,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (26)
CreateDynamicObject(1225,1595.26452637,1587.41381836,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (29)
CreateDynamicObject(1225,1592.73706055,1583.82177734,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (30)
CreateDynamicObject(1225,1590.08837891,1586.33898926,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (31)
CreateDynamicObject(1225,1586.27075195,1581.53149414,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (32)
CreateDynamicObject(1225,1584.96264648,1587.45910645,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (33)
CreateDynamicObject(1225,1582.25219727,1579.35839844,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (34)
CreateDynamicObject(1225,1591.13061523,1579.83325195,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (37)
CreateDynamicObject(1225,1589.18151855,1573.23071289,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (38)
CreateDynamicObject(1225,1582.30627441,1573.29382324,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (39)
CreateDynamicObject(1225,1590.02392578,1564.67773438,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (40)
CreateDynamicObject(1225,1592.87854004,1566.21032715,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (41)
CreateDynamicObject(1225,1587.21215820,1568.16503906,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (42)
CreateDynamicObject(991,1578.24035645,1591.25683594,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (1)
CreateDynamicObject(991,1598.08593750,1591.29785156,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (2)
CreateDynamicObject(991,1591.44433594,1591.30273438,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (3)
CreateDynamicObject(991,1584.81933594,1591.27929688,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (4)
CreateDynamicObject(991,1571.59973145,1591.26037598,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (5)
CreateDynamicObject(991,1575.14245605,1562.58642578,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (6)
CreateDynamicObject(991,1581.67285156,1562.56860352,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (7)
CreateDynamicObject(991,1588.23876953,1562.56140137,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (8)
CreateDynamicObject(991,1594.86279297,1562.52746582,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (9)
CreateDynamicObject(991,1601.52148438,1562.53283691,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (10)
CreateDynamicObject(1225,1586.71862793,1578.83630371,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (43)
CreateDynamicObject(1225,1595.17053223,1577.27893066,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (44)
CreateDynamicObject(1225,1594.58459473,1570.80639648,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (45)
CreateDynamicObject(1655,1806.33959961,1688.94653320,7.03448725,3.00000000,0.00000000,0.00000000); //object(waterjumpx2) (16)
CreateDynamicObject(1655,1807.66296387,1738.77722168,7.04211092,3.00000000,0.00000000,180.00000000); //object(waterjumpx2) (17)
CreateDynamicObject(1655,1687.79162598,1583.39208984,11.12042427,0.00000000,0.00000000,270.00000000); //object(waterjumpx2) (18)
CreateDynamicObject(18483,2000.00000000,1916.76708984,115.00000000,0.00000000,25.00000000,0.00000000); //object(cuntsrod07) (1)
CreateDynamicObject(18483,2101.10546875,1917.30444336,68.08781433,0.00000000,15.00000000,0.00000000); //object(cuntsrod07) (2)
CreateDynamicObject(18483,2030.16894531,1916.87304688,100.92224121,0.00000000,24.99938965,0.00000000); //object(cuntsrod07) (3)
CreateDynamicObject(18483,2060.30468750,1916.90136719,86.86003876,0.00000000,25.00000000,0.00000000); //object(cuntsrod07) (4)
CreateDynamicObject(18483,2087.18383789,1916.93481445,74.31632233,0.00000000,25.00000000,0.00000000); //object(cuntsrod07) (5)
CreateDynamicObject(18483,2096.15869141,1916.86169434,69.62591553,0.00000000,19.99511719,0.00000000); //object(cuntsrod07) (6)
CreateDynamicObject(18483,2106.08325195,1917.17675781,67.20819092,0.00000000,10.00000000,0.00000000); //object(cuntsrod07) (7)
CreateDynamicObject(18483,2110.92382812,1917.14379883,66.86609650,0.00000000,4.00000000,0.00000000); //object(cuntsrod07) (8)
CreateDynamicObject(18483,2113.72387695,1917.06640625,66.86217499,0.00000000,0.00000000,0.00000000); //object(cuntsrod07) (9)
CreateDynamicObject(18483,2119.55468750,1916.92797852,66.86609650,0.00000000,357.00000000,0.00000000); //object(cuntsrod07) (10)
CreateDynamicObject(18483,2125.23339844,1917.01794434,67.16743469,0.00000000,350.00000000,0.00000000); //object(cuntsrod07) (11)
CreateDynamicObject(18483,2131.22241211,1916.98559570,68.22533417,0.00000000,345.00000000,0.00000000); //object(cuntsrod07) (12)
CreateDynamicObject(18483,2137.84228516,1916.95166016,69.99838257,0.00000000,340.00000000,0.00000000); //object(cuntsrod07) (13)
CreateDynamicObject(13592,2056.43676758,1533.18457031,19.39999962,0.00000000,0.00000000,100.00000000); //object(loopbig) (2)
CreateDynamicObject(4553,1704.13623047,1884.65014648,144.89999390,0.00000000,350.00000000,180.00000000); //object(road12_lan2) (3)
CreateDynamicObject(4553,1520.00000000,1884.86328125,184.00000000,0.00000000,349.99694824,179.99450684); //object(road12_lan2) (3)
CreateDynamicObject(4553,1612.81445312,1884.70996094,164.23782349,0.00000000,349.99694824,179.99450684); //object(road12_lan2) (3)
CreateDynamicObject(8246,1768.21386719,1886.28747559,131.10966492,4.00000000,0.00000000,117.00000000); //object(vegassedge12) (1)
CreateDynamicObject(8256,1876.16369629,1902.63122559,129.90925598,0.00000000,0.00000000,100.00000000); //object(vegassedge28) (1)
Vehicles
Code: AddStaticVehicleEx(522,1534.11669922,1326.53247070,10.53764057,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1419.88537598,1866.66638184,196.66036987,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1420.03027344,1862.89843750,196.48013306,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1421.80078125,1862.85937500,196.48028564,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1418.09375000,1862.59277344,196.48133850,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1421.59399414,1859.77294922,196.66036987,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1419.87731934,1859.28100586,196.66036987,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1417.83728027,1858.67895508,196.66036987,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(477,1454.62036133,1866.23925781,197.00000000,0.00000000,-1,-1,15); //ZR-350
AddStaticVehicleEx(541,1436.22497559,1893.23095703,197.00000000,180.00000000,-1,-1,15); //Bullet
AddStaticVehicleEx(541,1451.07543945,1879.81286621,197.00000000,180.00000000,-1,-1,15); //Bullet
AddStaticVehicleEx(541,1454.98181152,1879.55749512,197.00000000,180.00000000,-1,-1,15); //Bullet
AddStaticVehicleEx(411,1450.32629395,1893.85241699,197.00000000,180.00000000,-1,-1,15); //Infernus
AddStaticVehicleEx(411,1445.68505859,1893.62670898,197.00000000,180.00000000,-1,-1,15); //Infernus
AddStaticVehicleEx(411,1455.60546875,1894.30273438,197.00000000,180.00000000,-1,-1,15); //Infernus
AddStaticVehicleEx(506,1432.05847168,1893.25817871,197.00000000,180.00000000,-1,-1,15); //Super GT
AddStaticVehicleEx(451,1428.03161621,1893.00476074,197.00000000,180.00000000,-1,-1,15); //Turismo
AddStaticVehicleEx(603,1440.96704102,1893.68762207,197.00000000,180.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(520,1405.22436523,1838.86645508,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,1393.27600098,1856.61425781,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,1404.76074219,1856.16406250,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,1382.07080078,1856.35620117,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(513,1393.39575195,1889.07177734,197.78475952,0.00000000,-1,-1,15); //Stunt
AddStaticVehicleEx(513,1392.96301270,1875.43908691,197.78475952,0.00000000,-1,-1,15); //Stunt
AddStaticVehicleEx(520,1393.78723145,1839.51831055,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,1382.92541504,1839.52062988,199.14149475,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(522,1533.01965332,1326.48217773,10.53790855,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,2031.19873047,1526.51367188,10.48069000,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1525.51770020,1286.57641602,25.00575066,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1526.84777832,1286.65222168,25.00575066,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1527.75256348,1798.90454102,10.48069000,0.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(411,1509.98034668,1722.59362793,37.40227127,0.00000000,-1,-1,15); //Infernus
AddStaticVehicleEx(415,1512.96447754,1722.70825195,37.45179367,0.00000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(429,1515.86523438,1722.87023926,37.35227203,0.00000000,-1,-1,15); //Banshee
AddStaticVehicleEx(424,1518.82763672,1722.83300781,37.44949722,0.00000000,-1,-1,15); //BF Injection
AddStaticVehicleEx(556,1522.56982422,1722.35986328,38.00000000,0.00000000,-1,-1,15); //Monster A
AddStaticVehicleEx(571,1508.16357422,1736.28308105,36.93455505,0.00000000,-1,-1,15); //Kart
AddStaticVehicleEx(522,1960.77478027,1918.15649414,130.59786987,270.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1960.70886230,1916.55102539,130.59786987,270.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1960.56408691,1914.88427734,130.59786987,270.00000000,-1,-1,15); //NRG-500
AddStaticVehicleEx(522,1531.44726562,1326.24316406,10.56829166,0.00000000,-1,-1,15); //NRG-500
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Posts: 1,151
Threads: 50
Joined: Apr 2010
Im on!
S12
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Posts: 1,539
Threads: 87
Joined: Feb 2008
I'll be working at S6 section too.
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Posts: 2,425
Threads: 86
Joined: Dec 2008
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Posts: 1,151
Threads: 50
Joined: Apr 2010
|
Posts: 1,539
Threads: 87
Joined: Feb 2008
Since no one took it and I almost have done the S6 and S7 sections, I'll take S9 section too.
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