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[Added]Visage Jump
#1
Hey guyz finished today Visage Jump
you need to jump over the Visage Building.

Here are some pics:
[Image: e30yh86dtqi2z0co8k1.jpg]
[Image: 4hn76mqhm07jpvor0wej.jpg]
[Image: ofg8pjussosduyzn93jy.jpg]
[Image: 97a1rk5p7tzp9003b1uo.jpg]
[Image: 89xc0amunpgo9f5rg9d.jpg]

Here are the Cor-do:
2608.884521 3046.643555 329.632843

PawnO code:
Code:
CreateObject(3996,2057.152,2074.499,119.173,0.0,0.0,60.547);
CreateObject(3996,2107.736,2164.067,119.175,0.0,0.0,60.547);
CreateObject(3996,2157.940,2252.987,119.178,0.0,0.0,60.547);
CreateObject(3996,2207.451,2340.669,119.180,0.0,0.0,60.547);
CreateObject(3996,2256.541,2427.664,119.158,0.0,0.0,60.547);
CreateObject(3996,2305.052,2513.561,119.160,0.0,0.0,60.547);
CreateObject(3996,2349.750,2592.731,140.763,0.0,-25.783,60.547);
CreateObject(3996,2393.150,2669.566,183.379,0.0,-25.783,60.547);
CreateObject(3996,2434.083,2742.002,223.561,0.0,-25.783,60.547);
CreateObject(3996,2475.463,2815.283,264.203,0.0,-25.783,60.547);
CreateObject(3996,2518.385,2891.293,306.335,0.0,-25.783,60.547);
CreateObject(3996,2566.535,2976.558,328.792,0.0,0.0,60.547);
CreateObject(1633,2329.746,2552.968,119.500,0.0,0.0,-29.375);
CreateObject(1633,2326.377,2555.398,119.632,0.0,0.0,-29.375);
CreateObject(1633,2322.816,2557.381,119.628,0.0,0.0,-29.375);
CreateObject(1633,2333.887,2552.033,119.844,0.0,0.0,-29.375);
CreateObject(1633,2322.423,2558.203,119.227,0.0,0.0,-29.375);
CreateObject(1633,2334.880,2550.880,119.138,0.0,0.0,-29.375);
CreateObject(8251,2606.575,3046.881,332.717,0.0,0.0,-119.453);
CreateObject(3996,2587.542,3013.631,328.769,0.0,0.0,60.547);
CreateObject(3996,2589.957,3012.245,328.747,0.0,0.0,60.547);
CreateObject(3996,2583.971,3015.670,328.747,0.0,0.0,60.547);
CreateObject(980,2552.757,2980.703,331.606,0.0,0.0,60.547);
CreateObject(980,2558.426,2990.696,331.606,0.0,0.0,60.547);
CreateObject(980,2563.979,3000.539,331.606,0.0,0.0,60.547);
CreateObject(980,2569.535,3010.355,331.606,0.0,0.0,60.547);
CreateObject(980,2574.614,3019.383,331.456,0.0,0.0,60.547);
CreateObject(980,2579.955,3028.863,331.442,0.0,0.0,60.547);
CreateObject(980,2586.483,3037.929,331.511,0.0,0.0,48.515);
CreateObject(980,2576.089,2967.568,331.606,0.0,0.0,60.547);
CreateObject(980,2581.586,2977.266,331.606,0.0,0.0,60.547);
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CreateObject(980,2592.719,2996.943,331.598,0.0,0.0,60.547);
CreateObject(980,2598.305,3006.854,331.606,0.0,0.0,60.547);
CreateObject(980,2603.939,3016.834,331.606,0.0,0.0,60.547);
CreateObject(980,2609.385,3026.529,331.606,0.0,0.0,60.547);
CreateObject(1225,2550.895,2975.640,329.239,0.0,0.0,0.0);
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CreateObject(1225,2571.852,2964.029,329.231,0.0,0.0,0.0);
CreateObject(14826,2601.306,3055.152,329.620,0.0,0.0,78.673);
CreateObject(2775,2612.933,3033.403,331.975,0.0,0.0,-117.657);
CreateObject(2775,2597.253,3054.615,332.765,0.0,0.0,56.250);
CreateObject(3881,2594.227,3044.407,330.709,0.0,0.0,151.407);
CreateObject(8041,2600.676,3034.666,334.650,0.0,0.0,238.828);
CreateObject(3393,2621.417,3050.957,328.831,0.0,0.0,22.500);
CreateObject(16782,2622.033,3051.549,332.298,0.0,0.0,202.500);
CreateObject(3877,2549.757,2927.738,330.536,0.0,0.0,0.0);
CreateObject(3877,2533.212,2936.642,330.544,0.0,0.0,0.0);
CreateObject(3877,2319.451,2557.803,120.912,0.0,0.0,0.0);
CreateObject(3877,2335.351,2548.459,120.912,0.0,0.0,0.0);
CreateObject(1634,2031.253,2020.015,120.392,0.0,0.0,150.547);
CreateObject(1634,2027.641,2022.042,120.392,0.0,0.0,150.547);
CreateObject(1634,2024.047,2024.115,120.392,0.0,0.0,150.547);
CreateObject(1634,2028.412,2014.981,123.973,12.892,0.0,150.547);
CreateObject(1634,2024.770,2017.025,123.979,12.892,0.0,150.547);
CreateObject(1634,2021.222,2019.077,123.973,12.892,0.0,150.547);
CreateObject(3996,2052.501,2066.245,119.150,0.0,0.0,60.547);
CreateObject(1691,2602.047,3037.472,336.990,0.0,0.0,56.250);
CreateObject(3524,2591.688,3038.565,340.139,0.0,0.0,-22.500);
CreateObject(3524,2608.054,3028.446,340.286,0.0,0.0,-22.500);
CreateObject(3877,2021.279,2027.415,120.902,0.0,0.0,0.0);
CreateObject(3877,2035.576,2017.550,120.894,0.0,0.0,0.0);
CreateObject(1633,2596.445,3039.554,328.607,-15.470,0.0,150.487);
CreateObject(1633,2599.875,3037.611,328.592,-15.470,0.0,150.487);
CreateObject(1633,2603.488,3035.580,328.584,-15.470,0.0,150.487);
CreateObject(1633,2606.921,3033.639,328.606,-15.470,0.0,150.487);
CreateObject(979,2551.326,2969.818,329.718,0.0,0.0,240.547);
CreateObject(979,2546.759,2961.742,329.718,0.0,0.0,240.547);
CreateObject(979,2542.201,2953.661,329.718,0.0,0.0,240.547);
CreateObject(979,2537.866,2945.961,329.718,0.0,0.0,240.547);
CreateObject(979,2535.209,2941.235,329.718,0.0,0.0,240.547);
CreateObject(978,2568.433,2959.927,329.710,0.0,0.0,60.547);
CreateObject(978,2563.905,2951.885,329.710,0.0,0.0,60.547);
CreateObject(978,2559.501,2944.099,329.718,0.0,0.0,60.547);
CreateObject(978,2555.096,2936.306,329.718,0.0,0.0,60.547);
CreateObject(978,2552.310,2931.385,329.718,0.0,0.0,60.547);
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#2
looks good
Reply
#3
Nice work - keep it up! :)

Added as /map 11
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#4
Hmm looks nice, gj  ;)

LR
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