05-14-2009, 08:06 PM
Haven't had time to check if its already been posted but theres a bug with changing interiors.
A fewof people find it fun to stand in ammunation or another interiors at the exit and shoot when someone is leaving the interior, taking the persons health + armour down. Sometimes killing them.
Pretty shitty having weapons indoors if this is going to happen.
So i suggest a timer of 1 second be called under OnPlayerInteriorChange, for each player as they leave the interior.
Easy to do, if the new interior id is 0 (outside) intchangedelay[playerid] = SetTimerEx... and so on.
It doesnt need to be repeated or anything and it will only last for 1 second, which is the approx time it takes until they're actually outside of the interior... It just stops lamers nading and shooting people leaving interiors.
Won't have any negative effects, no worries of lag or anything of that sort.
A fewof people find it fun to stand in ammunation or another interiors at the exit and shoot when someone is leaving the interior, taking the persons health + armour down. Sometimes killing them.
Pretty shitty having weapons indoors if this is going to happen.
So i suggest a timer of 1 second be called under OnPlayerInteriorChange, for each player as they leave the interior.
Easy to do, if the new interior id is 0 (outside) intchangedelay[playerid] = SetTimerEx... and so on.
It doesnt need to be repeated or anything and it will only last for 1 second, which is the approx time it takes until they're actually outside of the interior... It just stops lamers nading and shooting people leaving interiors.
Won't have any negative effects, no worries of lag or anything of that sort.
![[Image: 28u7ic8.gif]](http://i51.tinypic.com/28u7ic8.gif)
, Not sure if it's a bug.
![[Image: default.png]](http://module.game-monitor.com/94.23.26.10:8350/image/default/default.png)
Maybe you bother asking you might find out more and some of the problem's LVP has maybe corrected stop closing your mind and relaise other ppl know what there talking aboutÂ